|
|
|
#31 | |||
|
Join Date: Mar 2011
|
I thought it was just a regular spell that turned the target into essential earth. So 104 energy gives SM 12...
Quote:
*He would need to ceremonially cast lend energy on himself, and cast bless normally. Quote:
Quote:
|
|||
|
|
|
|
|
#32 | |
|
Join Date: Jun 2008
Location: Provo, UT
|
Quote:
But this would only stop the 2 point Create Fire Mage. Mages with Throw Spell can get around this pretty easily, and with Delay, the Mage doesn't even have to be near the Battlefield. |
|
|
|
|
|
|
#33 |
|
On Notice
Join Date: Apr 2007
|
Two words.
Critical. Failure. Thank you, and good night.
__________________
If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
|
|
|
|
|
#34 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
|
|
|
|
|
|
#35 | |
|
Join Date: Nov 2008
Location: Yukon, OK
|
Quote:
Otherwise its just like SciFi. certain spells may affect adventuring plots but you account for that when you build your adventures. Other spells may let society do things they couldn't with a non magical TL society. But overall those mostly just add more flavor and options for adventuring. The above are some good examples, Thuamatology Urban Magic is another good source for some as well as the Fantasy book. I would much rather play (or run) in The Vlad Taltos world then a historical medieval society. |
|
|
|
|
|
|
#36 |
|
Join Date: Mar 2011
|
This is a good point. Although I would argue for job like things critical failures shouldn't be exploding in your face. Perversely, though this means in a low mana area magic can distort the world a hell of a lot more, since critical failures are much less painful there. Then a mage with one mastered spell can spam it at will. Also note Low mana areas can be created with careful application of drain mana and restore mana if no natural ones exist (or the wizard can just go ethereal). Also note that none of the failures are particularly devastating except for the demon summoning one. And even that can be pretty well negated by a pentagram spam; demon is summoned in the wizards spot, and the wizard steps out.
|
|
|
|
|
|
#37 | |
|
Join Date: Jan 2006
Location: Central Europe
|
Quote:
There are a lot of low-tech weapons which will go right through a tent, and you can't move a tent big enough for 100 people quickly anyways. Throw spell will barely outrange realistic javelins on level ground.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
|
|
|
|
|
#38 |
|
Join Date: Oct 2005
|
In short, sure. I don't see too much here that is particularly groundbreaking.
A ceremonial casting of Create Fire can wreak havoc. But so can the same hundred guys, a hundred torches, a flammable grassland, and a bonfire. I can see the elementals being used in sieges. In a high fantasy game, the use of elementals and other creatures could easily replace the miners, sappers, siege engines, and cannons of Medieval and Renaissance sieges. Complete with desperate sorties to disrupt the enemies ceremonies, depleting energy supplies on both sides, and so on. History records that the Mongols lined up prisoners of Chinese cities and used them as cannon fodder against the next target. A necromancer and his fanatical death cult don't even need live prisoners for that, just reasonably intact bodies. Meanwhile, the last stand of the Seven Adventurers: seven men an women fight a desperate delaying action while the useless villagers they're defending gather around their village shaman to work a desperate magical defense. The Spartan mystics that accompanied the warriors to Thermopylae may very well seed the ground with Delayed spells. But Xerxes has plenty of fireball fodder, and magi* of his own. I don't see too much of this ruining the narrative, the wonder, or the drama of a good game in a high fantasy setting. * Dual meaning very much intended
__________________
An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." Last edited by Lord Carnifex; 03-16-2012 at 03:13 AM. |
|
|
|
|
|
#39 |
|
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
|
What realy should cause trouble is when circles of mages use it to summon demons!
Or at least thats how i see them "destroying" the game world |
|
|
|
|
|
#40 | |
|
Join Date: Aug 2007
|
Quote:
Even with the full 100 energy from spectators factored in that "only" adds 1000 pts of abilities. This is potent but not world-threatening without certain munchkinned Powers builds.
__________________
Fred Brackin |
|
|
|
|
![]() |
| Tags |
| kromm answer, magic |
|
|