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Old 10-27-2017, 02:53 PM   #21
mr beer
 
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

Yeah I treat the eye as 1 point of "brain armour" (HP/10 round down) as well.

I'd do the same with Vitals except that just about everything with Vitals in my games has DR so I don't feel the same incentive to fine tune it.

If there were a lot of unarmoured people or monsters with Vitals around, yes I would have the first 1 point of Vitals being a standard Torso hit.
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Old 10-27-2017, 03:04 PM   #22
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

I like assuming a minimum wounding of 1, rather than a minimum damage of 1, so 1d-3, on a roll of 1-3 (0 damage) would apply one point of wounding with no multiplier.
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Old 10-27-2017, 03:52 PM   #23
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

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I like assuming a minimum wounding of 1, rather than a minimum damage of 1, so 1d-3, on a roll of 1-3 (0 damage) would apply one point of wounding with no multiplier.
If it's not crushing, the minimum damage (before injury multiplier) is 1.
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Old 10-27-2017, 04:06 PM   #24
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

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If it's not crushing, the minimum damage (before injury multiplier) is 1.
I know. I was saying it works better if you only apply the minimum after injury multipliers, so a 0 point hit always does exactly 1 point of injury.
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Old 10-27-2017, 06:50 PM   #25
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

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In regard to the vitals=cats + eyes=snails issue, the difference here is bone protection.

I can drop an anvil on a cat or a snail and crush them. I cannot drop an anvil on eyes or vitals because the bone of the eyesocket or ribcage would stop it and take the damage instead.
The vitals are not just "Stuff that's in the rib cage". Also, crushing a snail with an anvil is already covered (Large-Area Injury, B400).

On top of this, a flung boxfull of pointy shuriken or needles don't have to worry about the bone around the eye, as they're attacks coming right at it.
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Old 10-27-2017, 08:43 PM   #26
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

Yes roll 100,000 d6s one at a time. You should be done in about 83 hours.
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Old 10-27-2017, 10:32 PM   #27
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

Flashbacks of Shadowrun. It certainly felt like rolling 100,000 dice at times.
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Old 10-28-2017, 01:14 PM   #28
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

Honestly, I wouldn't count each individual needle as a separate object anymore than I would consider each grain of sand as one if a fighter threw a handful of sand in a guy's face. Eventually you need to abstract it out - GURPS is not a reality simulator, it's a game.
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Old 10-28-2017, 05:17 PM   #29
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

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Pudding you would only roll for the ones which actually hit. Rapid Fire rules do not seem to allow for many even with really decent skill. Skill which would be really compromised if you were taking a -9 to aim at eyes.
Every needle hits something.
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Old 10-28-2017, 05:36 PM   #30
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Default Re: Thrown Weapon (Dart) - What can I actually throw?

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We have stats for thrown needles though... a grain of sand probably has a ST requirement of 1/3 a point of ST meaning the max ST you could wield it with is 1 ST for thrust d6-5 so at best on all out strong for +1 you do thrust = d6-4...but it would do less than thrust-3 (improvisednweapons go down to thrust minus 4 and all are better) so guaranteed 0 without crazy Throwing Art bonus.

But... You can get the flinch bonus for hitting the eye.
That’s missing my point - dealing with a group of identical small things as a single larger object is a gameable abstraction. It allows us to do things like have swarms of wasps rather than 30 individual wasps.

GURPS is not a tool to model a universe, it is a game, and abstractions need to be made for it to be playable. What is your goal for these series of posts?
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