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#11 | |
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Join Date: Jul 2008
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...Throwing art is, of course, intensely and unapologetically cinematic. And is it even compatible with the 'throw a box of stuff' rules?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#12 | |
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Join Date: Jul 2008
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I see no reason to think the content there has any applicability outside that context.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#13 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Which I would not allow to be done with your ludicrous "box of small junk" idea. |
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#14 | |
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Join Date: Jan 2010
Location: Brighton
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"If you know Throwing Art, you can roll against that skill to hit, and receive its usual bonuses to range and damage!" In the box on pg120, I'd say yes (of course IMO that just further underscores the cinematic nature of the whole thing, which you've pointed out) |
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#15 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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An adult garden snail is about the size of an eye. A largish rat the size of the face, and a cat the size of a human's vitals. So, saying "You can't target the vitals" means you're also saying "It's impossible to hit a cat with this attack". Saying "You can't target the eyes" also means "You can't hit a snail". This, BTW, is where many attempts to 'fix' being able to aim rapid fire at hit locations and have all shots that hit land in that location fall down. When you say things like "Only the first hit lands in the selected location", or are also saying that when shooting at small or distant targets only the first hit actually hits.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#16 | |
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Join Date: Jan 2010
Location: Brighton
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See also guidelines on first aid, trauma treatment and the reasoning behind some regs on bladed weapons etc that support this Basically in terms of hitting them the vitals aren't just a smaller subdivision of a larger target. So I have a house rule that is you have SM+1 worth of ordinary torso HP in front of vitals. I.e on a human you have to do at least two points of damage to reach a vital the first point won't get the vital x3 injury multiplier (but could get the a Imp, or Pi++ related one). This also means that you don't have people dropping from knock down tests from 1 point attacks to vitals or requiring surgery to stop the lightest wounds possible in the system. It also makes TL0/1 mammoth hunts more difficult as you need to do more than just get one point of damage past DR over the mammoths vitals to force a HT knockdown *of course if the structure has to be on or very near the surface of the organism to fulfill it's function, that get's in the way of this i.e eyes. But then I also have a house rule that has eyes themselves be a HP/10 object in front of the brain that doesn't get the x4 injury multiplier or requires surgery to treat. Which has the side effect that at low damage you can now cripple eyes instead of pretty much automatically destroying them as by RAW the lowest injury a human eye can receive is 4 points Last edited by Tomsdad; 10-27-2017 at 03:32 PM. |
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#17 | ||
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Join Date: Aug 2004
Location: Wellington, NZ
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Quote:
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#18 | ||
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Join Date: Jan 2010
Location: Brighton
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to be fair it's only really an issue for very small attacks though. A lot of which are cinematic as per some of the stuff in the thread (and well it's described as cinematic for a reason and that impacts on expectation and weather I'd even bother to apply my house rule based on RL anatomy) Last edited by Tomsdad; 10-27-2017 at 07:20 AM. |
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#19 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Apples to oranges. And yes, my rulings would be different, I don't treat my games as "reality simulators" so different circumstances can call for different rulings, even for "nearly identical" actions.
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#20 |
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Join Date: Feb 2009
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If the Ninja Tailor wants to kill someone with a box of 100,000 needles . . . why not
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| thrown weapon |
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