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#1 |
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Join Date: Oct 2006
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I was just hoping someone out there would confirm my reading for me. The table regarding giant human stats suggests that human strength scales with size exactly, so a roughly 18' tall human would have a strength of approximately 30 on average. Am I reading that right? It works well for my purposes, but I want to make sure I'm not making my giants too puny.
Thanks in advance for the help. |
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#2 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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You are making them too puny unless they're intended for a low-G habitat. That's because ST does scale with height (which means BL scales with the square of height), but an 18' tall human who is not reinforced will have problems, because weight scales as the cube of height. Notice how stocky an elephant is, and that larger critters tend to be aquatic. -GEF
PS: Don't forget to give them DR so that they don't break from everyday stresses. Last edited by Gef; 03-06-2012 at 07:04 PM. |
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#3 | |
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Join Date: Oct 2006
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And thank you very much for the quick answer, sir! |
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#4 | |
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Join Date: Jul 2008
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If you want 'proportionate strength' ST should scale as the 3/2 power of dimension, so that BL scales with weight. ST scaling directly with dimension relates to real geometry/physics constraints that fantastic giant creatures tend not to follow.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 |
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Join Date: Oct 2005
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Note that if you are scaling all dimensions up equally, having the same proportions as humans, strength will go up linearly (basic lift will scale with limb cross-sectional area). Because of the weight issue, it's not practical to scale too far that way, hence stocky elephants and ants that can lift 30x their own weight. This is an example of the square-cube law.
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#6 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Don't forget that Gurps Strength is not total real strength. It's what's left over after that which is used to maintain posture and movement is removed.
A strength 0 character can stand up and walk. He would just fall over if you dropped a feather on him. |
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#7 | |
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Join Date: Aug 2007
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This is because an average racial ST of 30 makes it 9x as strong (Quadratic ST, look at BL) it is 27x as heavy for only 1/3rd the power to weight ratio. Becasue of the differences in mass and weight even in the 1/3rd G where it could stand up it wouldn't move "normally". It would generally be very slow in spite of its' long legs. You need more ST mods to rnake it 27x as strong unless you lauhg at realism. That would be a little over 50. If you went all out you could give such a giant a ST of 60 (TL 11 equivalnt mods). You can play with adding Lifting ST (and you shoudl add HP) alone but that would (again realistically) make the giant weak and slow in combat.
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Fred Brackin |
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#8 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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Well, for my fantasy campaign I have giants with human proportions, because it's fantasy! I still give 'em DR, though. And you can give 'em Dependency on mana to help reduce the cost: The damage they suffer is not from lack of mana directly, but from their own crushing weight, which is normally alleviated by an innate magic of their kind. Or saddle 'em with a mana limitation on ST and DR, and rule that they actually shrink to normal human size in a no-mana zone.
Last edited by Gef; 03-06-2012 at 07:32 PM. |
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| bio-tech, biotech, giant, strength |
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