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Old 02-26-2012, 08:47 PM   #1
somecallmetim
 
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Join Date: Oct 2006
Default Re: Perk: Countermagical training?

Quote:
Originally Posted by Ze'Manel Cunha View Post
Ward doesn't require that you can cast the spell you're warding, only that you know it at skill 12.

Knowing a spell only requires a single point being spent, you can't cast it without the prereqs, but the standard way of being able to ward against say Fireball if you're a Water Mage, is simply by learning Fireball, one point.
I'm fairly certain you can't spend points on a skill you don't have the prerequisites for.
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Old 02-27-2012, 06:31 AM   #2
ericbsmith
 
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Default Re: Perk: Countermagical training?

Quote:
Originally Posted by Ze'Manel Cunha View Post
Knowing a spell only requires a single point being spent, you can't cast it without the prereqs, but the standard way of being able to ward against say Fireball if you're a Water Mage, is simply by learning Fireball, one point.
Quote:
Originally Posted by somecallmetim View Post
I'm fairly certain you can't spend points on a skill you don't have the prerequisites for.
I'm positive of it:

Quote:
Originally Posted by Basic, p. 235: PREREQUISITES
Any spell but the most basic has one or more prerequisites: requirements you must meet in order to learn the spell. If the prerequisite is another spell, you must have at least one point in the prerequisite spell before you can study the advanced spell.
However, there is a Perk in Power-Ups 2: Perks (p. 19) called Charms which allows you to bypass all prerequisite requirements (including Magery). This means spending 2 points, not 1, to gain access to the spell but using that Perk for the purposes of counter-magic seems perfectly legitimate to me (plus, it actually gives you the ability to cast the spell).

OTOH, the Perk to be able to countermagic a spell seems like a good idea. I think I'm with Kuroshima on this being an appropriate perk per college of spells.
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Last edited by ericbsmith; 02-27-2012 at 07:04 AM.
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