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#1 |
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Join Date: Oct 2006
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Would being able to counter a specific spell you don't know with Ward be a worthwhile and balanced Perk? I'm thinking it would grant effective skill of IQ+Magery for the resisted spell.
Thanks. |
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#2 |
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Join Date: Mar 2008
Location: Dallas, TX
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Sounds balanced, given that the same point investment would get you the spell itself, if it was available, though at IQ+Magery-2.
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#3 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
If you're saying 1 point for a Perk to Ward all spells using the spell Ward, then sure, that'd be balanced, but you'd be rolling against your Ward spell skill, like when blocking any spell you know. |
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#4 |
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Join Date: Nov 2008
Location: Norrköping, Sweden, Europe, Earth
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Actually, you can't just out and buy the spell, considering the prerequisite chains which can make spells that you just want to defend against pretty damn expensive to get. If you want to be a competent abjurer, you would have to pay craptons of points to get to spells which aren't in-character to use, but you would want to be able to deal with.
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"Your reality, sir, is lies and balderdash and I'm proud to say I have no grasp of it whatsoever." - Baron von Münchausen |
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#5 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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There's a magical perk that gives you this for a given magical style. I say that, if not using magical styles, one perk per GURPS Magic college would be suitable.
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#6 |
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Join Date: Feb 2008
Location: The Athens of America
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Seconded. Can someone call the question?
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#7 |
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Join Date: Sep 2010
Location: Mannheim, Baden
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I didn't find the specific perk unless you mean Magical School Familiarity which has the ability to Ward or Counterspell all the style's spells as one of its benefits. I agree that a perk that gives you the ability to Ward or Counterspell a whole college is probably balanced against Magical School Familiarity. Consider it stolen.
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#8 | |
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Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Quote:
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#9 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
Knowing a spell only requires a single point being spent, you can't cast it without the prereqs, but the standard way of being able to ward against say Fireball if you're a Water Mage, is simply by learning Fireball, one point. |
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#10 |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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You could always allow this for, say, 3 spells. You don't know these spells, but you learned the counters for Ward, Great Ward, or Counterspell. It's less powerful than familiarity in a rival magical style, which gives a similar benefit, and it's a bargain if you don't expect to learn those spells anyway.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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| Tags |
| perks, thaumatology |
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