Chi skills: what are they good for?
So... Throwing Art is wonderful if you like thrown weapons, and Power Blow can be pretty spiffy if you were going to buy a high Will score anyway. But the majority of the Chi skills don't seem all that appealing relative to simply buying an advantage to do the same thing. Oh, maybe the GM wants the only special abilities in his game to be Chi skills, but in, say, a Supers game where the advantages are totally allowed, what on Earth would make you take Flying Leap over Super Jump? Or invest the points to make the Blind Fighting/Zen Archery (or Marksmanship) combo work semi-reliably when you could just buy some form of Darkvision?
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