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#11 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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No, but that does bring to mind the possibility of a product dedicated to Clerical, Druidic, and Bardic Powers to be used as a complete replacement for their spells. Or even a DF: Sorcerers which uses Spells as Powers as an alternative to the Wizard.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#12 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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The thought occurs to me that if someone really wants to have a cut down spell list to present to their players a good option is actually to get GURPS Classic: Magic, which is only $7.99. One of the complaints about GURPS Magic for 4th Edition was that it changed very little from the previous edition; in this case that actually becomes an asset. The relatively few changes between editions makes it an excellent "Spells Medium" for GURPS 4th Edition and GURPS Dungeon Fantasy (with the 20 pages from the GURPS Basic Set Characters being a very effective "Spells Lite").
So, to sum up my thoughts: For "Spells Lite" print out pages 234-253 of Basic Set Characters and add a nice looking cover page to it - perhaps the original cover art for GURPS Magic. For "Spells Medium" get GURPS Classic: Magic. At $7.99 it's a pretty good deal;you could probably find the printed version on eBay or elsewhere if you really wanted.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-22-2012 at 09:12 AM. |
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#13 | ||
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Join Date: Aug 2004
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Quote:
heh Quote:
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#14 |
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Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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this product could use a compact format, with smaller fonts coded fields and, maybe, resumed descriptions for the spells with longer descriptions. An idea could be adapted versions of the spells charts, maybe an editable version.
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#15 | |
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Join Date: Jun 2006
Location: Spain —Europe
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If it were a commercial product or part of the announcement for a game in a convention, it would dispel a good part of the interest I could have in such a game.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#16 | |
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Join Date: Sep 2004
Location: Canada
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I hadn't seen it full size before; I actually quite like it. *shrug* to each their own etc.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#17 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Not going to happen, but those would be nice references for DF players. |
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#18 | |
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Banned
Join Date: Oct 2007
Location: Europe
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I'm not aware of any new magic system for GURPS, published by SJ Games after the very first version of GURPS Magic, that is as fudge-light and objective and complete as GURPS Magic. RPM is extremelty heavy on GM on-the-fly judgements, and Path/Book is woefully incomplete, compared to how much ground, how wide a variety of effects, GURPS Magic covers. And objective rules and limited GM judgement is one of the great appeals of Dungeons & Dragons, starting with 3rd Edition. You read the book - then you know what you can and can't do. |
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#19 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Don't get me wrong, it would be a nice product to have the spell extracts for each "class" in Dungeon Fantasy. I just don't see a market for it unless GURPS suddenly starts selling 10x the volume it currently is; such a spells book would be a niche product of a niche product of a niche product.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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| Tags |
| gurps lite, gurps_future, magic |
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