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#11 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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which isn't all the long Cost Fatigue 5 is pretty crippling
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#12 |
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Join Date: Jan 2010
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#13 |
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Join Date: Aug 2007
Location: Vermont, USA
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For the Crushing Attack wall build, consider damage limitations (No Blunt Trauma, -20%; No Knockback, -10%; No Wounding, -50%) for a magical wall which doesn't knock you down or hurt you when you run into it.
An Affliction of Warp (Tunnel) can create a wall-like effect that can't be destroyed physically and can't be passed (define it so that trying to go through the wall teleports you back to your side). Once your build reaches the point that teleport success is automatic (perhaps requiring Cosmic, No Die Roll Required, Extra Carrying Capacity, etc.), you can just declare it an impenetrable surface. Last edited by munin; 02-13-2012 at 03:45 AM. |
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#14 |
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Join Date: Oct 2005
Location: Göttingen, Germany
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I noticed that the wall would only last for 10 seconds, as that is not enough I had to put in the Extended Duration modifier, moreover the wall must be strong enough to withstand grenades, so it needed some higher level (now with DR 39). To compensate I included some damage limitations because the primary aim is to have a barrier.
For those interested, that's my solution now (for a shadowrun style campaign): Defensive Barrier: 13 (Wall (rigid), +30%; Persistent, +40%; Extended Duration 30x, +60%; Area Effect, 2 yards +50%; No Blunt Trauma -20%; No Knockback -10%; -No Wounding -50%; Sense based (Vision) -20%; Magical, -10%; 1 hr Recharge, -30%; Costs Fatigue: 5, -50%; Requires IQ Roll, -10%; Spell Components, -20%) [39] A damaging solution is obviously much more expensive, like that: Offensive Barrier: 13d Crushing (Wall (rigid), +30%; Persistent, +40%; Extended Duration 30x, +60%; Area Effect, 2 yards +50%; No Blunt Trauma -20%; No Knockback -10%; Sense based (Vision) -20%; Magical, -10%; 1 hr Recharge, -30%; Costs Fatigue: 5, -50%; Requires IQ Roll, -10%; Spell Components, -20%) [72] Last edited by OldSam; 02-14-2012 at 03:33 PM. |
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#15 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
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#16 | |
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Join Date: Aug 2007
Location: Vermont, USA
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Quote:
So you only have to pay the FP cost once, when you use the Innate Attack. You don't have to (and can't) maintain the persistent effect. (and thus, the limitation should only be -25% too.) |
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#17 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
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#18 | |
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Join Date: Jan 2010
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Quote:
The -10% version of Costs Fatigue means 1FP per second so that won't stay up for very long. If you want to pay per minute it has to drop to -5%. |
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#19 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
as it ridgid what it represents is a non damaging barrier that is DR 39 and 7 HP |
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#20 |
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Join Date: Jan 2010
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