Banestormed Academics
I like stories about modern people whisked to less advanced times and impressing the locals with guns, germ theory and rock-and-roll. A setting idea that's been gestating in the back of my mind is taking a fictitious midwestern university and dropping them someplace on Yrth. Right now, this is all just early speculation on things that could make for an interesting game.
What I'm toying around with is having them trying to create a viable colony with a thousand students, a few hundred professors and some buildings with libraries and labs. They'd have to re-establish modern infrastructure (electricity, water, farming, etc.), deal with students suddenly gaining magic powers, and handle locals that are jealous and afraid of the newcomers.
If its relevant, I'd probably go with G: Magic for intellectual types (since that's what Banestorm uses) and toss in Powers to let the physical types do some weaker wuxia and anime type stunts.
So, any suggestions for a good place on Yrth to drop them? What kinds of difficulties would they face setting up a colony? What academic departments would be useful to have around? What sorts of useful things could be built with equipment found in a university's parking decks and storage sheds?
|