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Join Date: Aug 2004
Location: Australia
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I recently bought GURPS Orcslayer from e23. It was a nostalgia purchase as I once had this book many moons ago.
Anyway, I started reading it and thought, damn, this is a really awesome adventure to introduce both new players and GM's to GURPS, even roleplaying in general. Every scene or encounter is explained in clear and almost step by step detail. The GM is told everything. * How to set the scene for the players, * Exactly what rolls to make, when to make them, and then what happens on a success or failure, * What the NPCs will do and how they will react to PC's and events, * Setting up of maps and miniatures, * What the objectives of the encounter are, * Special things the GM should be aware of when playing it out, * And then the rewards at the end of the encounter, be it loot, information, bonus character points, etc. I mention this because there has been some discussion on entry level GURPS. This adventure could be run by a GM with only a basic understanding of what roleplaying is, but has never run or played a game. To top it off it's a pretty good story too. Why hasn't this adventure been updated to 4e and given a seat next to Caravan to Ein Arris? It's 52 pages of orc slaying awesomeness. Last edited by Ronnke; 02-10-2012 at 04:41 AM. |
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| Tags |
| dungeon fantasy, gurps_future, one-on-one gaming, orcslayer |
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