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#1 |
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Join Date: Apr 2007
Location: Augusta, GA
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My players picked up a 25mm Grenade Launcher, whose stats I based off of the under-barrel grenade launcher listed in GURPS Ultra-Tech. Loaded with HE rounds, they are practically useless at damaging armored opponents; which are relatively frequent in my game.
They seem to be able to pin the enemy down. The explosion itself causes some knockback and conceivably forces some will checks, but only on a direct hit. The fragmentation damage also does nothing to an armored target and there's really no point in indirect fire except to make noise and maybe collateral damage. This is not the role I envisioned for GLs in my game. I rather figured that the GL would be used to frag the big, tough targets. Is there something I am missing in the stats of the weapon and how it does damage? How can I improve this without handing out shaped charge warheads and rpgs? |
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#2 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Next time give a real grenade launcher, 40mm+, so, the ammo will be heavier, more expensive, rarer as well as stronger, and then, they will not use it in mooks.
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#3 |
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Join Date: Nov 2008
Location: Yukon, OK
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Grenade launchers not designed for bigger heavier targets anyhow.
Good for when you have to make an indirect attack against lightly armored foes or suppression activities. |
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#4 |
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Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Unless you have really heavily armored opponents let the players have some 25mm shaped charge rounds. That will liven things up.
Is this a modern day game or a UT game?
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Joseph Paul |
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#5 |
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Banned
Join Date: Oct 2007
Location: Europe
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Yes. 25mm sounds tiny. Maybe it'll be useful for lobbing specialty rounds, such as flash-bangs, concussion or various forms of gas?
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#6 |
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Join Date: Jul 2008
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HE grenades are primarily for using on 'mooks'. 40mm HE is more useful than 25mm but still not much good against TL9 hard targets.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 | |
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Join Date: Jul 2007
Location: One Mile Up
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Quote:
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#8 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
Some official rules on fright checks: Quote:
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#9 |
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Join Date: Jul 2008
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I would suggest that being fully protected from the explosion by sealed armor would substantially reduce its impact, even compared to being fully protected by normal armor.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 | |
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Join Date: Aug 2007
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Quote:
Serious battlesuit training probaly live fires ineffective grenade rounds at the trainees. A battlesuit is _supposed_ to make you immune to the effects of light weapons such as HE grenades. Actally it's probably supposed to protect from relativley heavy weapons like IEDs.
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Fred Brackin |
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| Tags |
| grenades, rules, rules clarification, ultra tech, ultra-tech, weapon |
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