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#1 | |
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Join Date: Nov 2006
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I'm working up my take on Magic as Powers (inspired by simulatoralive's spells on his Islands of War site). In reading powers, under accessibility, this advice is given...
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Gestures: Full body (-15%), two-hands (-10%), one-hand (-5%), none required (-0%) Words: "strongly spoken" (-10%), "softly spoken" (-5%), none required (-0%) {Updated in Post #6} Material Components: Consumable Reagents (-10%), Reusable Focus (-10%), none required (-0%) Couple of questions...
Last edited by nerdvana; 01-25-2012 at 08:56 PM. Reason: added link to post #6 by words |
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#2 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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The first two, yes. For material components, you may wish to set price thresholds and give a bigger discount for more expensive ingredients. For a specially prepared focus, you may want to use Gadget. -GEF
PS: If you have some time, read this thread: http://forums.sjgames.com/showthread.php?t=86470 |
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#3 | ||
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Join Date: Nov 2006
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#4 | |
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Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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And why would "softly spoken" *not* be subject to gagging? |
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#5 | |
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Join Date: Nov 2006
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#6 |
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Join Date: Nov 2006
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Re-written Verbal Components:
Full Invocation, -17% (either Accessibility, only when caster can hear (-10%) or Unreliable 11 (-20%), -2%; Requires Magic Words, -10%; Nuisance Effect, cannot use stealth while evoking, -5%) Soft Invocation, -10% (Requires Magic Words, -10%) Silent Casting, -0% As I interpret it "Requires Magic Words" means that if you cannot speak the words you cannot cast the spell. Its an Accessibility Limitation as recommended on p. P116. The Either/Or was built by RPK in a different thread when I proved to not understand his Either/Or build discussion. Last edited by nerdvana; 01-25-2012 at 08:59 PM. |
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#7 | |
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Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Never mind that it does seem a bit too good. How much of a detriment is a single second of speech? I can understand the gestures a bit, if it requires at least one hand free (although by the same logic, a gun as a Power would have that for aiming and pulling the trigger). And to be honest, if I'd give -10% for components, I'd actually require the wizards to track them, not the usual D&D hand-waving. But, well… |
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#8 | |
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Join Date: Nov 2006
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Possibly genre conventions? |
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#9 | |
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Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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over substance" than tacticool) How would that change the worth of a generic limitation? Maybe it's just assumed that they're not "really" required for psi and just pure tradition, so it doesn't need to be as stringently enforced. (I'd definitely buy a Power Ups: Modifiers. I'm doing magic as powers myself, and especially all the time and use limitations really get confusing…) |
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#10 | |
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Join Date: Aug 2004
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The rest of that thread might also be of some interest. |
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| Tags |
| limitations, magic powers |
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