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Join Date: Jan 2010
Location: Brighton
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#62 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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However, this solution still retains the following issue: Quote:
Oh, I also realised that my idea of saying the tradeoff is giving up the right to make Active Defences is silly, because it has absolutely zero effect if the Waiter-B is ready to make an All-Out Attack. Just like when designing AoA Techniques, you may not apply a defence penalty to them. Which made me think: perhaps the proper way to make Slicing the Pie mechanic available is a Rules Exemption and/or Unique Technique? * == Is this the first time when I'm considering the floor to be something other than a featureless plane? It quite well might be. |
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#63 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#64 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Maybe make it layered like the ETS resolution: Those with ETS doing static Waits resolve order amongst themeselves, then Those with ETS doing Stepping Waits and Stepping Attacks act after them and resolve the order among themselves then Those without ETS doing Static Waits act after them and resolve order amongst themselves then Those without ETS doing Stepping Waits and Stepping Attacks act after them and resolve the order among themselves. (Note: very rough idea; not cooked; not suitable for ready use unless further prepared.) |
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#65 | |||||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Allowing something like 'spend five turns, get the right to Step while still Waiting on turn 5' . . . well, maybe, but it still looks clumsy and very unlike the rest of GURPS (well, the rules from Swimming speeds are calculated in hexes travelled per 10 seconds, but that's about it). |
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#66 | |||||||
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Join Date: Jan 2010
Location: Brighton
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Also as to the point about being triggered while stepping, I think that's the nub and crux of Douglas Coles's -2 to everything, you are ultimately doing two things at once and your concentration is divided. Quote:
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I also tend to make evaluate and wait indistinguishable to the observer as well. Quote:
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*the fact its occasionally been morphed into something else since is probably a matter for another thread. Quote:
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Ultimately slicing the pie is a tool to be used, and tools work best when applied to the problem they are designed for. So while I get your point about the danger of super tool that trumps all other in all other situations I think it would be possible to compensate. Last edited by Tomsdad; 12-09-2014 at 01:07 PM. |
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#67 | ||||||||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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E.g. it used to be that when you both have Reach 1 weapons, and there is one or two empty hexes between you, you have to choose whether to Wait (retaining initiative, but not closing in if the attacker e.g. decides to Evaluate from a distance instead of stepping forward). But with S-w-W, you can just keep advancing while Waiting - if there are two empty hexes between you, you just step, leaving one empty hex between, and Wait. And then do it again. And the worse you get for that is a -2 to your skills, while still able to steal the initiative from someone who took a static Wait. So basically, this creates an incentive for everyone to always Wait instead of Attacking while closing, every single time - at worst you're at -2 to DX. Think about it this way: would you allow someone to attack out of sequence, earlier than normal (e.g. two times in a row) in exchange for a -2 to DX? Sure, S-w-W is no better than regular Attack in a flurry. But unless it applies -2 DX, it's not worse either. And before a flurry, it's golden. Quote:
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Last edited by vicky_molokh; 12-07-2014 at 08:08 AM. |
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Join Date: Jan 2010
Location: Brighton
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Last edited by Tomsdad; 12-07-2014 at 08:05 AM. |
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#69 | ||||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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BTW, ability to arbitrarily trigger one's Waits is also something that was done away with. Here's a quote from 3e so that you see for yourself what I'm comparing to: Quote:
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If the bullet connects. You can also risk having one's head chopped off in a TL3 mêlée. If the ax connects. |
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#70 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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The thing that surprised me most in going through it again - and I'd forgotten how old this thread was - is that Step and Wait wasn't mentioned explicitly. Mostly, the TS description seems to be written around Step and All-Out Attack (Determined), but there's enough wiggle in it that it's not clear.
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