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#21 | |
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Join Date: Aug 2004
Location: U.K.
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So, steering back somewhere near the thread topic - in 2040, the Duncanites introduce their MEKON-class parahuman template, which toggles between IQ 150 and IQ 80 instead of sleeping. And the last of their transhumanist fans in the inner system listen to the first interviews with a 14-year-old alpha-release MEKON, look at the portrait holos, and say "okay, that's a bit creepy".
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#22 | |
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Join Date: Feb 2007
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Some things that may lie in the 22nd century for the THS setting: 1. The Duncanites hit the limits of their social arrangements. The libertarian-anarchic arrangements of the Dunanites work, even given the in-game boost they receive for playability, because their population is both small and culturally homogenous. As their population grows, and vested interests develop, and more power concentrates in conflicting centers, the libertarian paradigm will give over to some more open form of government. (The Dunancites already have a government, of course, which happens to call itself Avatar Klusterkorp. But that isn't a stable arrangement.) What will emerge as the government of the Duncanites? That's the interesting question. 2. The social debate about whether the ghost is the original person is likely to be settled, one way or the other. The question is not whether the ghost is the original in objective reality, but what society perceives to be the truth, the resolution will transform the society and have implications for other debates as well. 3. Increasing technological control over the interlocked global ecosystem, weather, etc, will force the emergence of a world government on Earth de facto, even if not du jure. The conflicting interests of the major states on Earth will be resolved one way or another, but how? And by who? Are we talking about Jefferson and Locke, or Bismarck and Caesar? |
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#23 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Holy Moly! I had never heard of perfect autobiographical recall that wasn't accompanied by severe O.C.D. I take back my objection on that subject. Still, I think forgetting is a healthy defense mechanism. Boredom is a lack of mental stimulation causing stress. Sharks are simple enough that swimming and looking around is using enough of their brain power to stave off boredom, not that we would know. |
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#24 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Your idea shouldn't be impossible, as real humans can do amazing things while sleepwalking. I've had entire conversations while asleep, and no one noticed. I even apologized for falling asleep while asleep. |
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#25 | ||
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Join Date: Mar 2008
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I hadn't heard of OCD with perfect memory, but Luria's patient S. was described as being very uncreative, IIRC.
If we're not sure why living orgnanisms need sleep, it might be premature to say that SAI won't need something like sleep, whether human-like or via something like hemispheric partial-functioning. Quote:
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Obvious candidate for Singularity-level social change: xoxing becomes accepted. Probably in only place at first, say EU or US due to a court decision or some shift in public opinion. There's a couple of approaches to thinking about the Singularity. One is to take the more radical ideas seriously, whether to embrace of dismiss them, ideas about hard takeoff and godlike AI taking over the world. The other is to think about more realistic transformative technologies, maybe relabeling it a Cognitive Revolution, and THS is already getting into that, with uploading and SAI; just go further. The ability to design minds, in both capability and in loyalty; the ability to duplicate them. Skilled labor as free software, mass produced Einsteins, immortality of personality and memory, experimenting with new cognitive architectures (what happens if you link two digital brains at a neural level, a la the corpus callosum? Or even two meat brains, via some wireless transmission between implants?) |
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#26 | |
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Join Date: Aug 2004
Location: U.K.
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Now, computer design over the last few decades has spent a lot of time, effort, RAM, and cycles hiding housekeeping functions, from the days when my pre-university job was largely about juggling tapes on the 370s at midnight, though hearing that the new minis didn't store files in contiguous bits of the disk because that was more efficient (wuh?), to today when my PC sometimes slows down because it's automatically running some arcane process in background, and I very occasionally remember to run a defrag that the program says isn't actually needed. However, housekeeping is still needed, it's just a bit more hidden. Whether something the size and complexity of a true AI will be able to keep it entirely hidden... Yeah, you tell me.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#27 | |
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Join Date: Jul 2007
Location: West Virginia
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__________________
Per Ardua Per Astra! Ancora Imparo |
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#28 | |||
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#29 |
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Join Date: Sep 2008
Location: near London, UK
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It seems to me (using John's most recent post to build on top of mine) that the splits may align: Earthbound / biological life / preservationist vs spacefaring / digital life / transhumanist. In spite of all the nanomods that let human bodies survive in space, you still need to cart around an awful lot of life support system to support them, particularly in the long term.
The Martian settlements will certainly maintain some degree of biolife - the hard work's already been done - but I'm unconvinced about the future of biohumanity even on the Moon. A biolife community needs a closed ecosystem, and the ability to make parts to fix the dry tech bits that support it (pumps and door seals and such like); a cyberlife-only community doesn't need the ecosystem at all (though door seals will still be handy to keep the dust out, and it'll perhaps have to minifacture a wider range of spare parts). Given the same number of productive hours, fewer of the cyberlife community's go into keeping itself alive, so it can outcompete the biohumans. I don't see this turning into a huge war, however. It'll just be a gradual selection pressure, as more and more spacecraft and habitat owners don't want to bother hauling a life-pod around on the offchance a biohuman wants to use it. Eventually, space travel in a bio body will be a pastime of the very rich.
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#30 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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That's a fairly plausible scenario. There's a problem with its long-term stability in that the teeming masses of Earth are dependent on He3 supplies for the energy to keep their systems running.
They have a vast population to produce ideas and industrial facilities to build them, but there's no obvious reason why they will retain that advantage. Space civilization can create AIs and build more modern industrial facilities. If Earth's population can be gradually shrunk towards the unsupplemented carrying capacity of the planet, without any major conflicts (bound to be some minor ones) then civilization can embark on another step. |
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