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Join Date: Sep 2004
Location: Yucca Valley, CA
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From another thread:
Quote:
If you have a disadvantage of a certain value, then not having it would be an advantage of additive inverse value. For instance, No Legs (Wheeled) is worth -20 points, so its counter-trait is an advantage with a base cost of 20 points to a wheeled robot character. This is important because most of the modifiers in GURPS are priced for advantages, not disadvantages, so they work great when applied to counter-traits. To extend the example, suppose a wheeled robot has a pneumatic jet so it can jump, but it takes some time to charge up the air compressor. That's No Legs (Wheeled; -20) with a Counter-Trait (Takes Recharge -10%; 18) for a net cost of -2. Since it can go everywhere a normal man can go, and only has to take some extra time for those occasions when it must make a series of jumps, this is about right. GEF Last edited by Gef; 01-20-2012 at 08:23 PM. |
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| Tags |
| counter trait, disadvantage |
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