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#1 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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You normally suffer half Move and Dodge at 1/3 HP.
At just 1 HP above that, you're at full Move and Dodge. Is that realistic? I'm not asking rhetorically, I'm wondering if there really is some realistic basis to the sudden drop once one reaches a certain "critical threshold" of injury. There might be. On the other hand, I strongly suspect that not having the loss of Move and Dodge be gradual and just suddenly reach half at 1/3 HP is a game playability thing. If one was working with a spreadsheet or computer-assisted injury tracker, would it represent injury more realistically if there was a gradual loss (which could be computed via linear interpolation between full HP = full Move / Dodge and 1/3 HP = half Move / Dodge)?
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-JC |
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| Tags |
| dodge, injury, move |
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