|
|
|
|
|
#1 |
|
Join Date: Sep 2006
Location: Seoul, Korea
|
Perhaps a possible house rule would be to only allow it to do one or the other? But those two functions on the table are so closely intermixed that I don't know how you could separate them.
|
|
|
|
|
|
#2 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
You generally can't. At most, you can make armies have a HP score and a Damage score, with Strategy affecting the chance of a successful 'hit'. (This will also make different armies resolve battles at different rates depending on ratio of offensive to defensive capability.)
|
|
|
|
|
|
#3 |
|
Join Date: Feb 2007
Location: Daegu, South Korea
|
I haven't looked at Mass Combat for a long time and can't remember enough to give much of a detailed idea here. But whatever, that's alright.
What about giving generals techniques to strategy with different types of forces (cavalry, armor, recon etc.). This would add a lot of depth to comparative skill of generals and also probably lead to making more rolls. Not sure how the rolling would change, can't remember the system enough.
__________________
“The limits of my language mean the limits of my world” |
|
|
|
![]() |
| Tags |
| banestorm, mass combat, yrth |
|
|