Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-08-2012, 05:14 PM   #1
Sniperkitty
 
Sniperkitty's Avatar
 
Join Date: Jan 2012
Default Loot in GURPS??

I'm considering switching from D&D to GURPS. My problem is, one of the main ways i reward my players is the ridiculous selectionof items in D&D, as well as the item creation rules to expand it infinitely, and i can't find this in GURPS. Am i looking in the wrong places? Where can i find magic item creation rules, and lists of common, cool items?

TL;DR- how do I reward my characters w/ loot?
Sniperkitty is offline   Reply With Quote
Old 01-08-2012, 05:23 PM   #2
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Loot in GURPS??

Quote:
Originally Posted by Sniperkitty View Post
TL;DR- how do I reward my characters w/ loot?
What kind of game are you looking at playing? If you're mostly keeping to D&D style fantasy adventure, might I suggest Dungeon Fantasy 8: Treasure Tables, even if you aren't using the other Dungeon Fantasy titles.

Magic item creation (assuming the default magic system) can be found in Campaigns p.480, and in full detail in Magic p.16.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 01-08-2012, 05:24 PM   #3
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Loot in GURPS??

Quote:
Originally Posted by Sniperkitty View Post
I'm considering switching from D&D to GURPS. My problem is, one of the main ways i reward my players is the ridiculous selectionof items in D&D, as well as the item creation rules to expand it infinitely, and i can't find this in GURPS. Am i looking in the wrong places? Where can i find magic item creation rules, and lists of common, cool items?

TL;DR- how do I reward my characters w/ loot?
Games a lot like D&D? Dungeon Fantasy 8: Treasure Tables. Huge lists of fantasy loot.

Other resources: The tech books are giant gear catalogs. Low Tech for pre-industrial revolution, High Tech for industrial revolution to modern day, and Ultra Tech for futuristic stuff.

For magic item creation rules (and other items as well), check Campaigns 473-483, or Magic for greater depth.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 01-08-2012, 05:26 PM   #4
Kage2020
 
Kage2020's Avatar
 
Join Date: Feb 2005
Location: Virginia, US
Default Re: Loot in GURPS??

Magic springs to mind, or Thaumatology if you want to broaden your horizons somewhat. Is there anything specific that you want?

Edit: Or what Crakkerjakk said. Yeah, right. :D
Kage2020 is offline   Reply With Quote
Old 01-08-2012, 05:31 PM   #5
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Loot in GURPS??

You might also want to look at LTC2 to make that Custom Hooked Glaive-Guisarme-Voulge With Handguard And Buttspike for your fighters. Or, for slightly less weapon design and a lot more fighter options, in case you have/need them anyway, Martial Arts.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 01-08-2012, 05:31 PM   #6
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Loot in GURPS??

Quote:
Originally Posted by Kage2020 View Post
Edit: Or what Crakkerjakk said. Yeah, right. :D
I am quick, like a bunny!
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 01-08-2012, 05:37 PM   #7
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Loot in GURPS??

Quote:
Originally Posted by Kage2020 View Post
Or what Crakkerjakk said.
What am I, chopped liver? :)
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 01-08-2012, 05:45 PM   #8
Kage2020
 
Kage2020's Avatar
 
Join Date: Feb 2005
Location: Virginia, US
Default Re: Loot in GURPS??

Quote:
Originally Posted by RyanW View Post
What am I, chopped liver? :)
Do you go well with onions? ;)
Kage2020 is offline   Reply With Quote
Old 01-09-2012, 11:34 AM   #9
Sniperkitty
 
Sniperkitty's Avatar
 
Join Date: Jan 2012
Default Re: Loot in GURPS??

you guys... are delightfully weird.


so, basically 5 things (i think?):

anyway, lets say i wanted to create the GURPS equivalent of http://www.dandwiki.com/wiki/SRD:Handy_Haversack

1.in d&d the price is given for an item to give the gm an idea of how powerful it actually is, in order to gauge when it would be appropriate to give it to the character. that's why the resultant price is included in the item creation. I'm not noticing this much guidance in GURPS. There is a price chart for powerstone costs, but i don't understand how that might be ported to every other type of magic item. If i wanted to create that handy haversack, how much would it be/how valuable would it be in terms of player reward?

2. how would i create that one? there isn't an exact spell for that, and items listed in the books recommended don't even nearly match it.

3. what if i didn't want it to be a magical handy haversack, i wanted it to be a technological handy haversack? psionic powered? what would the difference be? how would i create it, and especially calculate the costs/value?

4. what if i want to create an item that modifies or gives bonuses to an advantage? or mitigates (or enhances) a disadvantage? what are the rules for such items?

In D&D the explicitness of the rules are INCREDIBLY helpful because it gives a very good idea of the value of the loot, and you can know the in game value of an item that gives a bonus to a skill, increases magic, gives an ability, etc to anything and any effect. the rules are like a valuable crutch to the GM. Am I missing the rules for a ring/amulet that grants a +x bonus to y skill? for granting +x bonus to y stat?

5. I don't know whether i should give my 135 point starting players one of those backpacks to start with, or wait till 200 points, or 250, or ... you get my point. at what level is a certain item appropriate? THAT'S the biggest thing i need help with.

Last edited by Sniperkitty; 01-09-2012 at 11:39 AM.
Sniperkitty is offline   Reply With Quote
Old 01-09-2012, 11:55 AM   #10
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Loot in GURPS??

Quote:
Originally Posted by Sniperkitty View Post
lets say i wanted to create the GURPS equivalent of http://www.dandwiki.com/wiki/SRD:Handy_Haversack
Hideaway and Lighten enchantments. No, it's not an exact match, but it's pretty close. For pricing, GURPS Magic provides a suggested price for magical items per point of energy, and the Dungeon Fantasy line is rather more explicit about what magical items cost. I'm getting the impression you don't have GURPS Magic, but you probably really want it if you're going to run a dungeon crawl sort of campaign, since it at least partly answers a number of your questions.

Quote:
Originally Posted by Sniperkitty View Post
I'm not noticing this much guidance in GURPS.
Yep. The thing is, GURPS as a system can't make the kind of assumptions that D&D does about what's valuable and what isn't, the prevalence of magic, and so on, and it lacks really good metrics for that sort of thing anyway. For example, in a campaign based on the works of Jane Austen, such an item may be theoretically priceless (since it's effects are, in a mundane 19th century setting, miraculous) though not particularly useful to characters, since they're spending all their time negotiating advantageous marriages rather than toting around equipment. In an ultra-tech campaign, it's probably reasonably useful but not particularly valuable because everybody can get force-fielded antigravity bags down at the corner store. You need to get into specific types of campaigns in order to nail down the utility of unusual items like that, and the GM often has to make his own decision rather than just rely on what the books tell him, because the books may not be adequate to support the GM's unique creation. If you're running, as it seems you may be, a D&D-ish sort of campaign, I'll reiterate the calls that you look into the Dungeon Fantasy line. That will give you answers suited to that particular kind of game.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Reply

Tags
dungeon fantasy, magic item creation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.