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#1 |
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Join Date: Sep 2010
Location: Mannheim, Baden
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As there are far fewer differences between GURPS editions than say D&D editions there probably won't be that many die-hard 3rd edition fans. It's more evolution than "we have to revamp the system otherwise people won't buy". So, I guess the main reason for sticking with 3rd edition is money. You can run perfectly fine campaigns with only 3rd edition rules.
People who thought 3rd edition a bit cluttered at the end and had some money to spare moved to 4th edition. People who got interested in new supplements over time also migrated, because retrofitting the rules was more of a hassle than buying the core books. People who didn't like pdf supplements probably took longer, because a lot of the newer lines are mostly e23 only at the beginning. Still, there are a couple of 3rd edition players active on the forums. I think the last thread produced more than half a dozen. Personally, I bought 4th edition books as they came out and switched over completely when Powers came out. The new edition was just more unified. The only 3rd edition rule I use regularly is a modified version of 1/2 points in skills. Not that this has invalidated most of my two metres of 3rd edition books. Except for the crunch-heavy stuff they are still very useful. |
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#2 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I'm not, but some friends took it up in 2010. They wanted to play Traveller with a reasonably sophisticated game system, and GURPS Traveller is 3e. Their GM reckoned he might as well save the effort of learning both 3e and 4e well enough to do the conversion.
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#3 | |
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Join Date: Apr 2005
Location: France
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Quote:
GURPS 4th is most like a lego system. More rules are optional, have some variants, etc. And the advantages/disadvantages system, with its enhancements and limitations, emphasizes even more this lego aspect. Thus, since they prefer a game where you just have to choice you abilities in a list rather than to build them yourself with some calculations which are not always very easy to do (as we can see in some threads of this forum), they prefer playing the third edition than the fourth one. The other big argument was the fact that they spent a lot of time learning the third edition, designing campaigns and game worlds involving several published books. So, they didn't want to do all the work again from the beginning without the same published book to help them. Of course, now, a lot of stuff has been released for the fourth edition. But, when we had this discussion, there were very few. |
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#4 | ||
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Join Date: Sep 2010
Location: Mannheim, Baden
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Quote:
Quote:
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#5 |
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Join Date: Apr 2005
Location: France
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I belong to this minority too... Though I have less time to play now than a few years ago. That is why, as you, I find that GURPS 4th edition is the best games. Everything you can dream of, with a much better coherence than ever.
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#6 |
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Join Date: Jun 2006
Location: Twin Cities, Minnesota
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What i like about 3rd edition is the unified book (ignoring the compendiums, supplements like ma and such, that's not the issue). I really dislike the 4e's two core books with the split indexes and page numberings.
I dislike the 4th ed's multi-column layout, hyphenation, and justification choices. It makes scanning with the eye the page very hard. Especially in leveled attributes descriptions, the damage / affliction pages it seems - where there are a lot of compound words, numbered lists of choices within a paragraph. For whole paragraphs it semes there are one or two words per line at times. A unified book would be great. But most of all I miss the simplicity of the 3rd edition 'instant characters' sheet, 4th edition has a lot of tooling in it. * most of the above is for people learning gurps in 4th edition or are switching from 3rd to 4th.
__________________
"Look after the universe for me will you, I have put a lot of work into it." -- Doctor Who |
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#7 |
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Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Im not alone!
Any questions ? |
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#8 | |
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Join Date: Feb 2007
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I make use of a slightly home-modified version of 3e. Nothing against 4e, I just never saw the point of changing and redoing everything, the effort/benefit ratio was didn't justify it, and just like some aspects of 3e better. |
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#9 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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After all, it's not like you're really throwing out all your 3e work and redoing everything, we're simply doing away with the cumbersome rules from 3e and zipping along in 4e. The lego aspect some are objecting to is the point where GURPS has always excelled, taken up a notch, the system is there to help us model our settings, it's a great tool box. Now, where it does fall down, is in that as a tool kit, it isn't much on actual worked example settings. So it's missing stuff for us to mooch from in order to supplement our own stuff, but that's where their different simplified lines come in, like Dungeon Fantasy and Monster Hunters. Biggest issue I have with gaming these days, is not having the opportunity to game as much as I'd like, but that's just the way the cookie crumbles... |
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#10 |
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Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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The PD rules seem very interesting, after you GM campaigns for characters that attain ridiculous dodge scores because of how PD works in the 3rd you consider changing.
I feel like I would profit more, from bringing some good stuff from the 4e to the 3rd than changing all the way |
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| Tags |
| gurps 3e basic set, gurps 4e |
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