[MH] "...simple...spell(s)..."
"...known well enough to use without ritual and energy." (MH1, p. 21.)
In GURPS mechanical terms, magic-as-powers. Aside from the specific example given in the cited text, what other "simple spells" might be appropriate?
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm
"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
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