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Join Date: Feb 2006
Location: Not in your time zone:D
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I like the articles in Pyramid #34 and #37 about redoing beam weapons. I've put the numbers through a speadsheet to combine them but was wondering if anyone else had already done the numbers?
The numbers mostly match both UT and Spaceships*; if you treat them as TL9 IR lasers they're great. When you realise, however, that Spaceships gives TL10 IR lasers double RoF and uses the damage stats as UV lasers but with better range, and UT lasers double in damage from TL9 to TL10, you either say the numbers are wrong or need to do a little interpretation. If, as Pyr#34 treats it, 10d6 is the turning point for the square vs cube changeover, then small-arms come out weaker. But, if the damage is correct for TL9 IR, then at TL10 they come out with okay damage. You can actually put lasers ahead of electro-thermal kinectic. Example (I like the Pulse option [despite the explosion problem] so the ranges are all doubled) Code:
TL10 IR Pulse Lasers BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Holdout Laser 2d Cr Ex 3 180/ 540 0.4/B 10 18(3) 2 -1 1 $50 3 Medium Laser Pistol 3d Cr Ex 6 640/ 1920 1.5/C 10 80(3) 4 -2 1 $150 3 Heavy Laser Pistol 5d Cr Ex 6 630/ 1890 3.3/2C 10 58(3i) 6 -2 1 $250 3 Magnum Laser Pistol 6dx2 Cr Ex 6 400/ 1,200 5/2C 3 10(3i) 7 -3 1 $350 3 BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Survival Laser 5d Cr Ex 12 630/ 1890 3.3/2C 10 58(3i) 4† -3 1 $300 3 Laser Carbine 7d Cr Ex 12 1,000/ 3,000 5.5/2C 10 30(3i) 5† -3 1 $500 2 Laser Rifle 9d Cr Ex 12 1,400/ 4,200 8/Dp 10 86(3i) 6† -4 1 $800 2 Sniper Laser 7dx2 Cr Ex 18+4 2,500/ 7,500 18/Dp 1 36(3) 11† -6 1 $1,000 1 GUNNER (BEAMS) (DX-4, or other Gunner-4) Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Gatling Laser 6dx4 Cr Ex 18 5,000/ 15,000 85/2Ep 20 250(5) 22M -10 1 $8,500 1 Strike Laser 5dx20 Cr Ex 18 18,500/ 55,500 900/Fp 1 70(5) 70M -10 1 $50k 1 Laser Cannon 6dx50 Cr Ex 18 150m/ 450m 8,000/10Fp 1 80(5i) 220M -10 1 $400k 1 Code:
Output j original dDam new dDam IR Laser range spaceships range 3 kJ 1d-4 1d-5 0.35 (700yds) c 10 kJ 1d-3 1d-4 0.75 (1,500yds) c 30 kJ 1d-2 1d-3 1.6 c 100 kJ 1d 1d 3.5 c/s 300 kJ 1d+2 1d+2 7.5 c/s 1 MJ 2d 2d+2 16 c/s 3 MJ 3d 4d+2 35 s 10 MJ 4d 8d 75 s 30 MJ 6d 5dx3 160 s 100 MJ 2dĄ5 5dx5 350 s/l 300 MJ 3dĄ5 6dx8 750 s/l 1 GJ 4dĄ5 8dx10 1,500 s/l 3 GJ 3dĄ10 5dx30 3,500 l 10 GJ 4dĄ10 5dx50 7,500 l 30 GJ 6dĄ10 6dx80 16,000 l 100 GJ 2dĄ50 8dx100 35,000 l/x 300 GJ 3dĄ50 5dx300 75,000 l/x 1 TJ 2dĄ100 5dx500 160,000 l/x 3 TJ 3dĄ100 6dx800 350,000 x 10 TJ 4dĄ100 8dx1,000 750,000 x 30 TJ 6dĄ100 5dx3,000 1,600,000 x 100 TJ 2dĄ500 5dx5,000 3,500,000 x 300 TJ 3dĄ500 6dx8,000 7,500,000 x 1 PJ 2dĄ1,000 8dx10,000 16,000,000 x 3 PJ 3dĄ1,000 5dx30,000 35,000,000 x
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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| Tags |
| lasers, pyramid, pyramid 3/34, pyramid 3/37, spaceships, ultratech |
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