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#1 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Many spells have their "Time to cast" as "Equal to cost, in seconds." If you have high skill and therefore have both a casting cost and casting time reduction, in what order to you apply these to get the casting time? Example:
Bartislartfast the Lonely knows Create Object-22. He chooses to make a RealDoll. This weighs 70 lbs., so his base casting cost would be 28 FP. What is his casting time? A) (28 FP - 2 FP (high skill))/2 = 13 seconds. B) 28 FP/2 = 14 seconds (the divisor is the only casting time benefit). C) That is one demented example. |
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#2 |
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Join Date: Aug 2009
Location: Poland
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I'd apply all reductions at the end, simultaneously, firstly calculating time and cost regardless of skill level. Doubling benefits seems too complicated to me.
In short, B: 14 sec. cast, 26 FP. |
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#3 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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I would take the Rules from GURPS Powers (p. 101) on variable Const Fatigue, and apply them Takes Extra Time (TET). at least in concept, not math
because each level of TET is not an additional Second but a doubling So Innate Attack With:
So replicating Missile spells 3 rounds of prep ples 1 for throwing would be difficult for the last second |
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#4 | |
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Join Date: Nov 2008
Location: Yukon, OK
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And to the Op yeah I do it the same way as the first respondent and have only seen it doen that way. Time reduction and energy reduction come off the end total. |
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#5 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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#6 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
Further more I would link it Rituarla Requirmes Skill 9 or less: Casting Time doubled doe to elaborate moment and firm voice incantations requirements Skill 10-14: Listed time, abbreviated moments and words. Skill 15-19: Listed time, abbreviated moments or words only. Skill 20-24: Listed time, Concentration only. Skill 25-26: Concentration only, casting time reduced by 1 second with a minimums of 1 second Skill +5: for every 5 additional skill levels you may further reduce the casting time by 1 with the minim of 1 second. Note most of that is simple a rewording of what high skill already does |
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#7 | |
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Join Date: Feb 2011
Location: Cambridge, MA
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#8 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Well, Mass Sleep gets one second shaved off as well, dropping it from 3 seconds to 2 seconds (at a 2 hex radius), which will make some difference in combat, but spells like Mass Sleep are the reason I want a clarification. Pity it's the wrong time of year to get this into my head.
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| Tags |
| magic, spell |
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