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#11 |
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Join Date: Dec 2010
Location: Wormtooth Nation
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"Genre awareness" which lets you predict gameworld events etc. just sounds like precognition to me. You agree with the GM that you get precognitive flashes of accurate information on things that are genre tropes.
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#12 |
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Join Date: Dec 2011
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It seems like it'd be rather hard to separate genre aware from full on meta-gaming wouldn't you say?
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#13 |
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Join Date: Nov 2008
Location: Pennsylvania
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#14 |
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Join Date: Oct 2007
Location: Kentucky, USA
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#15 | |
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Join Date: Jan 2010
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Quote:
So here's my version. Power Modifier: Narrative Causailty -15% Must take Code of Honor (Laws of Drama) [-10]. Always heighten the drama if possible. This can range from posing at opportune times, to starting fights during a lull, to keeping others in the dark about plot elements. Other bards trying to manipulate the plot act as a countermeasure. Bard powers can be disabled by a Quick Content of IQ+Talent between bards. Narrative Bards claim to understand reality at a fundamental level and wish to guide others on what they consider their true path in life. Although they are odd traveling companions their apparent ability to see the future, single out items of importance, and the uncanny luck that follows them make them excellent allies. Legends abound of god-like Narrative Bards able to entirely cheat the Laws of Nature in order to fulfill the Laws of Drama. Daredevil, Empathy, Gizmos, Intuition, Luck, Rapier Wit (Cosmic, Detect Cliches, +50%), Precognition, Psychometry (Passive Only), Serendipity (Wishing), Super Luck, Social Chameleon, Unfazeable, Wild Talent (Emergencies Only) |
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