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Old 12-15-2011, 07:59 AM   #11
Bruno
 
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Default Re: [DF] More Monster Prefixes?

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Originally Posted by PseudoFenton View Post
Oh, In which case I think I've internalised Bruno... I must have read her roller and assumed it was always meant to be there. It is a very old school approach and one I like to use on occasion myself.
I was clearly channeling the zeitgeist... or something.
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Old 12-15-2011, 02:18 PM   #12
PseudoFenton
 
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Default Re: [DF] More Monster Prefixes?

Two more suffix for the collection! Hope you enjoy.

Named or , Called <Name>
Named creatures are important, otherwise why would they need a name? Oh sure those hordes of goblins and orcs you've just cleaved a path through probably all had names too, and no doubt they had drinking establishments they went to when they weren't out marauding where everyone knew those names. The difference is, noone else did, especially you! A creature with a proper Name has a name which even you know, these creatures will show up and the first thing out of your mouth will be "who is that guy/gal/creature thing?", and eventually you'll find out.

If only some creatures of a given race have names worth knowing they get the suffix ", Called <Name>" if a whole group is important enough they can all have Names. Normally they're different names, but some races might have so few named members that there might not be enough unique ones to go around, in these cases you might have to add a small descriptor or numeric identifier to help tell them apart.
If a whole race/breed is important enough to have names they get the prefix Named. They will still all normally have their own unique names, but it just goes without saying that if you meet one it will have a name, even if you don't know it yet (and may even have to work hard to find it out). Dragons are a typical race with this prefix and you'll often find the Dragons which don't get killed when they're small are actually the entirely different breed of Named Dragons.

Statistics: Increase all attributes by 10% (round up, minimum +1) and add Extra Life, Recovery, Ridiculous Luck, Serendipity and Unkillable 1. You may also want to add a Reputation of some sort too, but this isn't required. In addition, when you first see a Named creature you must make an Will-5 check or verbally ponder who that creature must be.


, from Space!
Some monsters really are not from around here! They look a little familiar, perhaps due to breeding with local creatures or just as an attempt to fit in... but they're far too grotesque to pass themselves off as native. Maybe they just want to be friends, or have a friendly chat with your designated leader, but sadly they're just too different to be understood.

Statistics: Add Doesn’t Breathe, Doesn’t Eat or Drink, Double-Jointed, Indomitable, Stretching 3 and reduce Appearance by two levels (adding Terror if it drops low enough), and reduce any speech capabilities to Cannot Speak level. In addition add Affliction (Cosmic; Area Effect, 16 yards; Emanation; Disadvantage, Supersensitive) which is used on all sapient creatures within 16 yards of a monster from Space! as the monster attempts to communicate with them but fails. This will be used every second in combat as the monster tries to reason with its attackers, but instead causes them to experience a constant, irritating buzz of low-level psychic noise instead. This is a Cosmicly Cosmic ability and always affects everyone.
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