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#1 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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Yes, rapier wit is awesome, especially with Words of Power (+100%) and Reliable (+50%) - you stun a whole group at one time. Throw out the special effect and treat it as a sound-based superpower, and it punches above its weight in points, but I think you gamed it correctly as a free action. As a Word of Power, sonic stunner, or even as a snappy comeback or zinger, maybe a derogatory nickname the subject hasn't heard since gradeschool, then it makes sense as a free action. Otherwise, I'd think it'd take some kind of setup. How fast can you actually hurl an insult? "You fight like a dairy farmer!" takes me about a second.
GEF |
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#2 |
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Join Date: Jun 2005
Location: Lawrence, KS
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On one hand, I'd think seriously about not allowing it to be a free action. It does, after all, have the effect of an attack! If someone wants to be able to use Rapier Wit and a weapon strike, I'd make them buy Extra Attack. If you want a rationale, consider that coming up with that devastating a witticism takes full concentration.
On the other hand, there's an analogy between Rapier Wit and Affliction, which also has stun as a default effect. You could allow the other sorts of affliction as modifiers to Rapier Wit. . . . Bill Stoddard |
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#3 |
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Join Date: May 2008
Location: CA
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While it's not actually explicitly stated in the book, I think the intention was that you can't use Rapier Wit on the same opponent more than once per 'encounter', else you'll wind up in a stun-lock situation. I had a link to a Kromm-quote on this subject earlier when I was dealing with a Words of Power version of Rapier Wit (for a character able to inflict people with the ability to see past the veils of creation and into a Cthulhu-mythos reality; eventually, I rebuilt it as Terror, which is also a free action to use once 'on'), but don't anymore.
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#4 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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That's exactly what I ended up with, and I thought it seemed a little extreme. I'd love to see more clarification on it, if it's meant to be once per encounter. That'd still be pretty strong, if used right. Certainly worth 5 points.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#5 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Here's the only thing I could find about Rapier Wit by Kromm
(There were more, but basically repeated the same thing). Incidentally, I had assumed much the same thing, and she had stun-locked her opponent by mocking his (supposedly secret) passion for a geisha, and I had judged that you really need to know something about someone to make it work, and it turns out that's true. It doesn't fix the stun lock situation, but I also personally find that you need to say something. It's not enough to say "I insult him and roll 10 on my Public Speaking roll." You should, you know, at least try. Between these two things, it's pretty well in control. I just wondered if I was missing something, and it seems (from a more careful search of the forum) that I'm not. It's pretty open to abuse if not monitored.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#6 |
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Join Date: Oct 2005
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I'm in accord with whswhs here. Drop the "free action" aspect. I'd make it work more like a feint, myself.
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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#7 | |
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Join Date: Jul 2007
Location: West Virginia
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Quote:
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Per Ardua Per Astra! Ancora Imparo |
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#8 | ||||
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Banned
Join Date: Aug 2004
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Quote:
Quote:
Also: Quote:
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#9 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Thank you very much, sir. I was leaning in that direction already. Word of God helps persuade me the rest of the way. Kromm's right: Rapier Wit could use a lot of clarifications
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#10 |
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Join Date: Feb 2011
Location: Cambridge, MA
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So why don't they put something in the errata? If you just read the rules and don't go hunting for answers in the forums, you'll be under the impression that RW can be activated any time as a free action against any enemy that doesn't have Unfazeable.
And it's on two different templates in DF, which is mostly about combat, but even there it's not clear how to use it in a fair and balanced way. Using Kromm's secret house rules, it seems pretty much useless in DF; using the RAW, it seems ridiculously over-powered. |
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| Tags |
| powers, rules question, social interaction |
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