Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-09-2011, 10:01 PM   #1
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: Rapier Wit is kinda awesome

Yes, rapier wit is awesome, especially with Words of Power (+100%) and Reliable (+50%) - you stun a whole group at one time. Throw out the special effect and treat it as a sound-based superpower, and it punches above its weight in points, but I think you gamed it correctly as a free action. As a Word of Power, sonic stunner, or even as a snappy comeback or zinger, maybe a derogatory nickname the subject hasn't heard since gradeschool, then it makes sense as a free action. Otherwise, I'd think it'd take some kind of setup. How fast can you actually hurl an insult? "You fight like a dairy farmer!" takes me about a second.

GEF
Gef is offline   Reply With Quote
Old 12-09-2011, 05:48 PM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Rapier Wit is kinda awesome

On one hand, I'd think seriously about not allowing it to be a free action. It does, after all, have the effect of an attack! If someone wants to be able to use Rapier Wit and a weapon strike, I'd make them buy Extra Attack. If you want a rationale, consider that coming up with that devastating a witticism takes full concentration.

On the other hand, there's an analogy between Rapier Wit and Affliction, which also has stun as a default effect. You could allow the other sorts of affliction as modifiers to Rapier Wit. . . .

Bill Stoddard
whswhs is offline   Reply With Quote
Old 12-09-2011, 05:54 PM   #3
Langy
 
Join Date: May 2008
Location: CA
Default Re: Rapier Wit is kinda awesome

While it's not actually explicitly stated in the book, I think the intention was that you can't use Rapier Wit on the same opponent more than once per 'encounter', else you'll wind up in a stun-lock situation. I had a link to a Kromm-quote on this subject earlier when I was dealing with a Words of Power version of Rapier Wit (for a character able to inflict people with the ability to see past the veils of creation and into a Cthulhu-mythos reality; eventually, I rebuilt it as Terror, which is also a free action to use once 'on'), but don't anymore.
Langy is offline   Reply With Quote
Old 12-09-2011, 05:56 PM   #4
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Rapier Wit is kinda awesome

Quote:
Originally Posted by Langy View Post
While it's not actually explicitly stated in the book, I think the intention was that you can't use Rapier Wit on the same opponent more than once per 'encounter', else you'll wind up in a stun-lock situation.
That's exactly what I ended up with, and I thought it seemed a little extreme. I'd love to see more clarification on it, if it's meant to be once per encounter. That'd still be pretty strong, if used right. Certainly worth 5 points.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 12-09-2011, 06:05 PM   #5
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Rapier Wit is kinda awesome

Here's the only thing I could find about Rapier Wit by Kromm

(There were more, but basically repeated the same thing).

Incidentally, I had assumed much the same thing, and she had stun-locked her opponent by mocking his (supposedly secret) passion for a geisha, and I had judged that you really need to know something about someone to make it work, and it turns out that's true.

It doesn't fix the stun lock situation, but I also personally find that you need to say something. It's not enough to say "I insult him and roll 10 on my Public Speaking roll." You should, you know, at least try. Between these two things, it's pretty well in control.

I just wondered if I was missing something, and it seems (from a more careful search of the forum) that I'm not. It's pretty open to abuse if not monitored.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 12-09-2011, 06:16 PM   #6
Lord Carnifex
 
Lord Carnifex's Avatar
 
Join Date: Oct 2005
Default Re: Rapier Wit is kinda awesome

I'm in accord with whswhs here. Drop the "free action" aspect. I'd make it work more like a feint, myself.
__________________
An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego

"To an Irishman, a serious matter is a joke, and a joke is a serious matter."
Lord Carnifex is offline   Reply With Quote
Old 12-11-2011, 01:46 PM   #7
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: West Virginia
Default Re: Rapier Wit is kinda awesome

Quote:
Originally Posted by whswhs View Post
On one hand, I'd think seriously about not allowing it to be a free action. It does, after all, have the effect of an attack! If someone wants to be able to use Rapier Wit and a weapon strike, I'd make them buy Extra Attack. If you want a rationale, consider that coming up with that devastating a witticism takes full concentration.

On the other hand, there's an analogy between Rapier Wit and Affliction, which also has stun as a default effect. You could allow the other sorts of affliction as modifiers to Rapier Wit. . . .

Bill Stoddard
Or you could simply allow it as it is on grounds of Genre. How many swashers (east and west) have we all seen where a tonguelashing was used to brutal effect? It's genre perfect for attacks to morale to be deadly in their own way.
__________________
Per Ardua Per Astra!


Ancora Imparo
Astromancer is offline   Reply With Quote
Old 12-12-2011, 10:10 AM   #8
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: Rapier Wit is kinda awesome

Quote:
Originally Posted by Mailanka View Post
Running a practice fight with one of my players in my samurai campaign, and the topic of her (chi-based) Rapier Wit comes up. She's a sassy lass, and she's got gobs of Public Speaking (thanks to her enormous Charisma), so it's a pretty effective technique. As we play out the fight, it becomes obvious that Rapier Wit + Attack is a devastatingly effective combo.

Rapier Wit is, according to the book (and I've seen nothing that contradicts it) a free action. Nothing stops you from rolling Public Speaking every turn as you mock your opponent mercilessly to get a mental stun on him. Once he's stunned, it's unlikely to last long (most of her opponents have Combat Reflexes, so they'll snap free of the stun quickly), but since it's free, she can just attack once she's landed her insult and she'll probably get through their defenses.

Now, I'm not saying it's overpowered. Because it's chi-based, Mind Shield, Chi Resistance and numerous other traits will resist. Unfazeable makes you immune (and I've ruled that Indomitable does the same, because it's my game and I can), and there's plenty of ways to defeat it.

But for 5 points, it seems pretty impressively powerful. Is there something I'm missing? Or am I doing it right, and it's a totally great power if you're built for it?
Kromm Said:
Quote:
Originally Posted by Kromm View Post
What's supposed to be the balancing factor is that the user has to know something about his victim that can flabbergast said victim if stated aloud. In theory, Rapier Wit is completely worthless against an unknown foe, faceless no-name mook, etc. And it's supposed to work once, not over and over to cause perpetual stun lock. I admit that these limitations aren't really clear from the wording, though . . . something I'll have to fix if I ever get the chance.
I'd rule that it only works once per embarrassing secret.

Also:
Quote:
Originally Posted by Kromm View Post
Sure, but as you say . . . it's obvious. The whole point of Rapier Wit is that you aren't just stating the blindingly obvious. You're carefully crafting a laser-like stab at somebody's inner, most embarrassing weaknesses. You're not just mocking his clothes, say, but mocking his favorite clothes, and the tailor from which he got them, by making a comment about how his father dressed and the manner in which the clothes were purchased. That kind of thing.
And:
Quote:
Originally Posted by Kromm View Post
You have to know something meaningful about your specific target, and then turn that into an insult. Rapier Wit is worthless against mysterious hit men and spies, randomly encountered thugs, golems and zombies with no personal life, strangers on the street, and anybody with any skill at all at hiding his true self or past. It's specifically intended for old rivals, public figures, and others you know something about. If you want it to work on just about any ordinary person, you must add Words of Power, +100% -- and if you want it to affect golems, robots, undead, and so on, you'll also need Cosmic, +300%.

I'm not saying that it still isn't somewhat cheap, but it's probably a good idea to start the price comparisons in light of the correct assumptions.

And I hasten to add that it's a cinematic trait for silly cinematic campaigns, where things like Bulletproof Nudity and Melee Etiquette are free for everybody already. You're effectively paying 5 points for another cinematic rule that only benefits you. Arguably, that's 4 points more than the perk it ought to be in a game like that.
NineDaysDead is offline   Reply With Quote
Old 12-12-2011, 10:15 AM   #9
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Rapier Wit is kinda awesome

Quote:
Originally Posted by NineDaysDead View Post
Kromm Said:I'd rule that it only works once per embarrassing secret.
Thank you very much, sir. I was leaning in that direction already. Word of God helps persuade me the rest of the way. Kromm's right: Rapier Wit could use a lot of clarifications
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 12-12-2011, 01:47 PM   #10
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Rapier Wit is kinda awesome

Quote:
Originally Posted by Mailanka View Post
Kromm's right: Rapier Wit could use a lot of clarifications
So why don't they put something in the errata? If you just read the rules and don't go hunting for answers in the forums, you'll be under the impression that RW can be activated any time as a free action against any enemy that doesn't have Unfazeable.
And it's on two different templates in DF, which is mostly about combat, but even there it's not clear how to use it in a fair and balanced way. Using Kromm's secret house rules, it seems pretty much useless in DF; using the RAW, it seems ridiculously over-powered.
Gnome is offline   Reply With Quote
Reply

Tags
powers, rules question, social interaction


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:59 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.