Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-05-2011, 10:09 AM   #1
Allensh
 
Join Date: Aug 2004
Location: Mt. Pleasant, Michigan
Default Fireball spell: getting back up to speed

Ok, I am a recent returnee to GURPS and while perusing GURPS Magic for 4th edition, I noticed something.

The fireball spell for 3rd edition says "Cost: any amount from 1 to 3; the fireball does 1 die of damage for each energy point spent in casting it."

The 4th edition version says this: "Cost: Any amount up to your Magery level per second, for 3 seconds. The fireball does 1d burning damage per energy point".

So...if my character has Magery 3 he can do in one second what it took him 3 seconds to do before? and if I choose to concentrate for 3 seconds (and spend 9 FP) I can do a 9d fireball?

I approve :) I also have seen such changes in other spells as well. Goes a long way towards making mages more useful in Supers games for example, where they could have Magery 5 or more.

Allen
Allensh is offline   Reply With Quote
 

Tags
fireball, gurps magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.