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Originally Posted by Dragondog
Usually Weakness uses Variable to lower damage under given circumstances. Could I use Mitigator to remove it all together?
In particular I'm looking for a Weakness, but if he's wearing enough clothes there's no damage at all. Clothing isn't as easily removeable or broken as glasses, what would the modifier be?
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You could probably use Mitigator on Weakness, but it wouldn't be a good fit for clothing, which is not vulnerable and does not have to be replaced often. What you're talking about really takes the edge off of the disad... -80% might do it, though even that might be overstating it.