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#1 |
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Join Date: Feb 2009
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A situation that came up in game
A character was jumped by slavers, and defended herself in the process knocking out and capturing some of them The Law is that captured slavers are to be summarily executed An Honest person wants to follow the law A person with Cannot Harm Innocent's does not want to hurt people who are not trying to do them serious harm. An unconscious slaver is obviously not trying to do them serious harm How do you handle such a thing? |
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#2 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Make a Self-Control roll for Honesty. If he succeeds, he kills the slavers and feels horrible about it. If he fails, he does not kill the slavers and feels horrible about it. On a critical failure, he drowns himself in the Seine river and his body is later found by the Paris police.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#3 |
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Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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This is a prime opportunity for roleplaying - the character has to decide which ideal he values more highly, and then live with the consequences. I don't think you can have a rules-based decision here. As long as the character makes an honest effort to reconcile his disads, any decision he comes up with would be legit, imo.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#4 |
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Join Date: Jan 2011
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Roleplay it. In the end, you will suffer some kind of mental anguish over what you did, but which way you go is up to you. You could go for some kind of random resolution, I guess, but if I were your GM I would prefer you play it out, telling a confidant about your issue, asking you fellow characters for advice. This way, you can make your disadvantages part of your play, and give the GM some hints at how to react to your breach of morals.
Alternately, you could find a loophole. Leave the unconscious slavers somewhere they are bound to be noticed, and have other people "capture" and execute them. This way you wouldn't have to kill them, and wouldn't really be breaking the law, since I presume it doesn't say that the slavers have to be executed by the very person that captured them. Or you could ask another PC to do it for you, since you can't get yourself to.
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I have learnt silence from the talkative, toleration from the intolerant, and kindness from the unkind; yet strange, I am ungrateful to these teachers. -Khalil Gibran |
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#5 | |
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Join Date: Mar 2010
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Quote:
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#6 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Sorry, but, "Cannot Harm Innocent's"? They're slavers, caught in flagrante, they ain't innocent...
Only in self-defense, yes, I can see the conflict - hand them over to the authorities. If you can't pass the buck, fight a series of duels with the deal for the slavers being win the fight, win your life - then you get to kill in self-defense... Oh, and self-defense night allow you to just kill them anyway - letting them go would allow them to harm innocents, possibly your friends, family, etc. You could always have a basic trial - interrogate each "slaver" and see Why he does it. Maybe they ain't all mad-dog evil folk and letting some go would be a good thing?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#7 |
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Join Date: Aug 2004
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Count another one for this opinion.
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Akicita |
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#8 |
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Join Date: Aug 2011
Location: Huntington, West Virginia
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Cannot Harm Innocents doesn't imply to me that the opponent must be actively trying to harm you at that moment. After all it allows you to start fights. I would think that a person with Honesty from a civilization that believes in summary execution would have little problem carrying out that execution. But then again, that is how I would roleplay the character, not necessarily how your player would.
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#9 | |
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Join Date: Jan 2011
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Quote:
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I have learnt silence from the talkative, toleration from the intolerant, and kindness from the unkind; yet strange, I am ungrateful to these teachers. -Khalil Gibran |
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#10 |
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Join Date: Nov 2011
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You could always have them remove one of their disadvantages and give them depression or something. If you had a Pacifist player who had to kill to save someone's life, you'd give them Paranoia or similar, depending on how their character is played. Should the player already be suffering the symptoms of the mental disadvantage, give them a stigma. After all, if you just saw your pacifist friend kill someone in an... irregular way, you'd be pretty creeped out. The player's religion may publicly excommunicate him, so forth.
...aren't Slavers evil anyways? |
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