|
|
|
#61 | ||
|
Join Date: May 2008
Location: CA
|
Quote:
Quote:
|
||
|
|
|
|
|
#62 |
|
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
FYI: 236 on e23 for Thursday and Friday, and that's without any help from the Daily Illuminator.
|
|
|
|
|
|
#63 |
|
☣
Join Date: Sep 2004
Location: Southeast NC
|
I'm planning very soon to run a TL3 fantasy game with more than a little politicking, specifically the PCs will be (possibly) gathering internal and external support for and subsequently leading a rebellion. Although knowing my players, they may be just as likely to turn in the plotters for a fat reward.
Now, I had two questions about Social Engineering for those who have had a chance to flip through it: 1) How much help will SE be for a game like this? 2) Should I postpone character creation a couple of weeks until I can get SE?
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
|
|
|
|
#64 |
|
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Lots.
No. SE may lead you to add some nuance to a number of traits, but it's less about genuinely new traits and modifiers thereto, and more about detailed ways of handling existing skills and rules.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
|
|
|
|
|
#65 |
|
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Quite a bit. Possibly; it doesn't radically revise the skills you need for this kind of campaign, but it does add some new uses for skills which can affect which ones you might expect to use, and it has some new techniques and perks. But mostly it's a book of "this is the right way to do X" advice.
|
|
|
|
|
|
#66 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Bill Stoddard |
|
|
|
|
|
|
#67 |
|
Join Date: Oct 2007
Location: Vermont
|
I agree. It will be very helpful, but it shouldn't have a large effect on character creation.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
|
|
|
|
#68 |
|
☣
Join Date: Sep 2004
Location: Southeast NC
|
I was curious because preview included some examination and reworking of Rank. If other social traits were similarly treated, it might make adopting during play, or even just between character creation and play, a little bumpy for such a social game.
I tend to allow alterations to character sheets through the first few sessions, anyway, but I do really want to read this before getting into play, at least. It may be serious scrounging time.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
|
|
|
|
#69 |
|
Join Date: Nov 2008
Location: Yukon, OK
|
Social Engineering hit 300 already :)
Making it in the top 100 GURPS books for E23 and in the Top 20 for the year. Not bad for a book that's been out less then a week |
|
|
|
|
|
#70 |
|
Join Date: Oct 2004
Location: Yorkshire, UK
|
|
|
|
|
![]() |
| Tags |
| social engineering |
| Thread Tools | |
| Display Modes | |
|
|