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#31 | |
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Join Date: May 2008
Location: CA
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Quote:
The Peter Principle, embodied in GURPS rules. Suffice to say, I don't see anything at all unrealistic about this rule:) |
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#32 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
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#33 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Huh. Thinking about my group, there are at least two who I hired explicitly because they're probably smarter than me. The third I promoted to a grade higher than myself, 'cause he's just that good.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#34 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#35 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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I manage the clean room development for a major hard-disc-drive company. Group of about ten; seven engineers and three techs. Five PhDs, one MS, one BS.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#36 |
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Join Date: Mar 2008
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First rate people hire first rate people. Second rate people hire third rate people. Forget who that's a quote from.
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#37 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Sounds good. I formed the theory after a long time dealing with UK branches of US software companies. When those are formed from scratch, rather than by buying an existing company, the people sent from the USA to set up tend to be salesmen. They hire more salesmen, become established as the head of the operation, and then need to hire more technical staff. And they don't like to hire ones who know more than them about the technical stuff. In a hierarchical, competitive organisation, there's motivation not to hire people who will out-compete you.
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#38 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Right, and that's covered -- a sufficiently attractive avatar may be worth as much as +1 to reactions. But it would be a mistake to transpose the whole range of Appearance to digital avatars. As Bill says, when it comes to avatars, the difference between "default" and "attractive custom job" is far greater than that between "attractive custom job" and "amazingly beautiful custom job." In the latter case, people looking at both are impressed with the artistic work that went into the avatar, but they won't react to a transcendentally beautiful avatar the same as they would to a transcendentally beautiful person -- just like they wouldn't react to (e.g.) a minotaur avatar the same as they would to a living minotaur walking down the street. It's hard to be anything but blase about online avatars, hence capping the reaction bonus at +1.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#39 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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I looked, and it is not covered other than Fashion Sense, which I already acknowledged; my analogy is closer to Makeup. I guess I put an Advantage on my personal character sheet instead of my super skill. (And there's some roll to not look like a noob on WoW or SL for the first time, but that's more Acting. Experienced folks on the virtual worlds can spot the noobs.) I don't see anyone trying to transpose the Appearance range at all, so I don't understand why you said this.
Last edited by Rasputin; 10-28-2011 at 08:42 PM. Reason: I guess Fashion Sense is close enough to what I wanted after all. |
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#40 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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| Tags |
| social engineering |
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