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#1 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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So, in my martial arts game, Mass Combat is coming up, and one faction is known for its particularly advanced, mass-produced, low-quality weaponry. They're your army of muskets and cannon in a world of knights and archers.
But a discussion came up: A cannon, compared to a catapult, is TL 4 vs TL 3. If we argue that it's a "prototype" cannon and rather crap compared to a real TL 4 cannon, then it counts as poor equipment, which reduces its effectiveness (but it's still better than TL 3 artillery), but it also reduces its cost (making these new-fangled cannons cheaper than catapults). I can think of a few solutions to this:
I favor the last solution because it better represents things like a TL 5 force fielding a prototype TL 6 tank ("Steam tank!") or a TL 8 force to field prototype TL 9 battlesuits: You just note the item as poor, but then increase the build and maintain cost to compensate. But I wanted your insights. What solution do you favor, and if you like "Prototype," What cost would you apply? +25%? +100%? "Depends on the technology?"
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 10-25-2011 at 03:46 AM. |
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#2 |
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Join Date: Aug 2007
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I would say that it's TL4 equipment in a TL3 setting (or for a specific tech field that's still TL3) and that standard cost changes apply: doubling of cost for every TL higher than the standard.
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#3 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Hmmm, that's a good point. +100%. Do you think that should apply to maintenance costs as well?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#4 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Definitely, though perhaps +50% maintenance should suffice (due to it not being remarkably high-tech in nature).
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#5 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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That sounds perfect: Prototype: +100% raise cost, +50% maintenance cost.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#6 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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The question remains: are they worth it? Do they have better TS per G$ and/or WT?
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#7 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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What are the death-per-dollar and death-per-kilogram ratios? If they're better than TL3 artillery, find the closest match. If they end up being SotA but no better in real warfare, there's no point in changing stats.
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| Tags |
| mass combat, tech level |
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