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Join Date: Oct 2004
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To be honest, i am not such a big fan of all those Skills in GURPS ...
Too much :) Now, i had a second look at "GURPS Skill Categories" and one thought popped up: Why not using all this very broad categories as bang skills? Did anybody try this? Here is the list: ANIMAL ARTS/ENTERTAINMENT ATHLETIC BUSINESS Melee Combat Ranged Combat CRAFT CRIMINAL/STREET DESIGN/INVENTION ESOTERIC EVERYMAN KNOWLEDGE MEDICAL MILITARY NATURAL SCIENCES OCCULT/MAGICAL OUTDOOR/EXPLORATION PLANT POLICE REPAIR/MAINTENANCE SCHOLARLY SOCIAL SOCIAL SCIENCES/HUMANITIES SPY TECHNICAL VEHICLE Seems to be a *bit* broad :) But still, it may suffice ... or not? This way, a mediaval fighter may only have a handful of bang skills ... There is some appeal to me :)
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