Dodge-able, Irresistible Afflictions
I'm trying to model afflictions that completely ignore armor (or at least, non-magical DR), but require aim and timing to strike the target and are subject to range penalties.
Malediction doesn't work because it throws in other goodies like having no range limits or chance to dodge. Cosmic: IA seems overpriced if it can still be blocked by Magic Resistance or magical DR - it only works against mundane DR.
Would Cosmic: Irresistible Attack (Accessibility: Only against Mundane Armor, -50%) [+150%] be a reasonable kludge? Its about on-par with Malediction 2 which itself takes the Speed/Range table for range penalties, though it still has the added cost of having to include Increased Range modifiers if you want something better than 10 1/2D and 100 Max. However, it does gain a benefit from abilities like Telescopic Vision for reducing range penalties, something Malediction does not receive, so it might work out.
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