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Old 10-20-2011, 09:13 AM   #1
Onkl
 
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default [Banestorm] A Test of Loyalty

Hi guys

I need your advice concerning a fantasy campaign we play which is based on the Banestorm setting. I made my players take Sense of Duty(Adventuring Companions) [-5].

One of the players is a Dark Elf Magic User (Locutus) and a member of the Dark Elves' Security Service "The Black Bond". For the first time since the game started, Locutus and with him the party will return to the Black Wood.

Now, I imagine that the head of The Black Bond named "Holim" (NPC) will want to test the loyalty of his agents upon their return to the Black Wood.

My plan is to capture the party, then interrogate Locutus - this I will make face to face in a separate room with only the player who plays Locutus. He then is made to describe his companions and their usefulness to the Dark Elf cause.
Holim will then determine the least useful member of the party and tell his guards to summon this person - I will tell the chosen player to join us in the separate room.

Holim will then give a blade to Locutus and tell him to kill the other player. Should Locutus comply, the blade will vanish the second it would strike the other player.

According to RAW, you should not get any points for acting against your disads, in this case his Sense of Duty(Companions). But since all Dark Elves have Obsession (…Dark Elf Goals…) which is worth more points, would that not take precedence?

Also, if you got a better idea on how to test the Locutus' loyalty to "The Black Bond", please let me know.

I know that what I described will probably lead to a confrontation between Locutus and the chosen one, but then again… this is roleplaying!

Thanks!

Onkl
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