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Old 10-14-2011, 05:32 PM   #1
blacksmith
 
Join Date: Aug 2005
Default [RPM]Effects for the gunmage

These are some effect that a gun focused effects and charms for a fire arms focused mage. These are intended to be cast by a reasonably skilled mage with the help of a decent book.

Fire Bullet Charm
Greater Create Energy[6](),
Lesser Control Magic[5]();
Damage: 17d+1 burn (dodgeable) [19].
Cost: 90

Fire Ball Charm
Greater Create Energy[6](),
Lesser Control Magic[5]();
Damage: 14d+1 burn (dodgeable) [15],
Area Of Effect: 5 yds radius [4].
Cost: 90

Firegun
Greater Create Energy[6](When a fun fires the bullet is consumed and turned into a bolt of plasma for the duration of the spell);
Damage: 9d burn (dodgeable) [8],
Range: Normal: 100 yds [10],
Duration: 12 hours [6].
Cost: 90

Combat Boost
Lesser Control Chance[5](Dodge),
Lesser Control Chance[5](Guns );
Bonus Or Penalty: Broad: +3 [20] (Dodge),
Bonus Or Penalty: Moderate: +3 [8] (Guns),
Duration: 1 week [9].
Cost: 47

So what do people think?
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monster hunters, ritual path magic


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