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Old 11-02-2013, 05:38 PM   #61
Christopher R. Rice
 
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Default Re: Dreaming of another RPM tool

Quote:
Originally Posted by nick_coffin View Post
The text description was copied from T:RPM and pasted into the app.

The stat blocks are all generated from the inputs into the app. Yeah, I know there's a bit of a no-no there, but I figured a single ritual might fly under the radar.
Well, it helps that that particular ritual appeared in the Rituals Wanted! thread. So I think you're good to go.
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Old 11-03-2013, 10:56 AM   #62
nick_coffin
 
Join Date: Aug 2004
Default Re: Dreaming of another RPM tool

I've got a preview of the next version up in a different URL if anyone wants to try it out while I'm still working on it:

http://3.gurps-monsterhunters.appspot.com/

If you bookmark this link be aware that I can and will remove it once the changes are complete.

I'm looking for feedback on a couple of things:
  • Should the Summary block be open by default?
  • Should the Description text area be hidden by default, but accessible in the same way as the Summary?
  • Should the Description text area take up more/less vertical space?
  • I use the word "Inherent" on the Paths table to indicate an effect that should be listed in the Spell Effects in the Summary block. This parallels the "Inherent" in the modifier table. (This allows you to, for instance, add "Lesser Control Magic" to a ritual to make a charm, but not have that effect listed in the Spell Effects line.) Is there a better word for this checkbox?
  • Should a Path/Effect have "Inherent" checked by default?

Damage enhancements are next in my priority list. I'm struggling a little with what that should look like. I'm thinking something like this (hopefully you can figure out my textual representation):

Quote:
(-|_1d____|+) (_cr____) - Damage spinner and type pulldown
[_] External [_] Explosive - External/Internal and Explosive checkboxes
[+] - Button to add an enhancement
Clicking that "Add Enhancement" button would insert a Percentage spinner and a text field as a new row between the checkboxes and add enhancement button, like this:

Quote:
(-|_1d____|+) (_cr____) - Damage spinner and type pulldown
[_] External [_] Explosive - External/Internal and Explosive checkboxes
[-] (-|_0%____|+) [__________] - Remove button, % spinner, text field
[+] - Button to add an enhancement
You could then use the percent spinner and text field to add an enhancement, like "+30%", "Overhead"; or "-20%", "Accessibility, Outdoors only".

Or would it be more natural to do text, then percentage ("Overhead", "+30%")?

Alternate suggestions and any feedback at all are certainly welcome.
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Old 11-03-2013, 11:05 AM   #63
Langy
 
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Default Re: Dreaming of another RPM tool

Awesome.

Dread of Pandas
Spell Effects: None.
Inherent Modifiers: Altered Trait, Phobia to Pandas, No Roll Allowed.
Greater Effects: 0 (×1).
You're terrified of pandas. If you see one, you immediately fail a fright check; roll 3d versus an effective SC of 3 and use your margin of failure as the penalty on the fright check table.

This Casting: Lesser Control Mind (5) + Altered Trait, , Phobia to Pandas, No Roll Allowed (5). 10 energy (10×1).

---

I think percentage then text fits better with how everything else works.

After that, only thing I can think of wanting would be being able to type an entry into one of those spinners instead of having to use the +/- buttons. Making it so the +/- buttons can be held down would be nice, too.
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Old 11-03-2013, 11:27 AM   #64
nick_coffin
 
Join Date: Aug 2004
Default Re: Dreaming of another RPM tool

Quote:
Originally Posted by Langy View Post
Awesome.
After that, only thing I can think of wanting would be being able to type an entry into one of those spinners instead of having to use the +/- buttons. Making it so the +/- buttons can be held down would be nice, too.
Yep, its on the priority list.
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Old 11-03-2013, 12:44 PM   #65
Raekai
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Default Re: Dreaming of another RPM tool

1. Where is toxic (tox) damage?
2. "Damage, 3d burn (dodgeable)" should probably say "Damage, 3d burn (external)" now, right?

All-in-all, it's looking great so far! It's amazing!
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Old 11-03-2013, 03:29 PM   #66
Christopher R. Rice
 
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Default Re: Dreaming of another RPM tool

Ditto wihat Raekai said. It does look really good, I prefer being able to enter the value of the enhancement as well the description.
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Old 11-10-2013, 10:27 AM   #67
nick_coffin
 
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Default Re: Dreaming of another RPM tool

I've uploaded a new update at the "preview" URL:

http://3.gurps-monsterhunters.appspot.com

Give it a whirl and let me know if there are any issues.

New with this update:
  • Added the Damage Enhancers
  • Included the "toxic" damage type
  • Fixed the ritual stat block to correctly show damage

Still working on:
  • Ability to type in the value of a modifier (instead of using the spinners)
  • Improvements to the look and feel
  • Mobile site
  • Using HTML Local Storage to save Rituals
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Old 11-11-2013, 11:06 PM   #68
Raekai
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Default Re: Dreaming of another RPM tool

Quote:
Originally Posted by nick_coffin View Post
I've uploaded a new update at the "preview" URL:

http://3.gurps-monsterhunters.appspot.com

Give it a whirl and let me know if there are any issues.

New with this update:
  • Added the Damage Enhancers
  • Included the "toxic" damage type
  • Fixed the ritual stat block to correctly show damage

Still working on:
  • Ability to type in the value of a modifier (instead of using the spinners)
  • Improvements to the look and feel
  • Mobile site
  • Using HTML Local Storage to save Rituals
This is what I come back to? You're absolutely amazing!
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Old 11-23-2013, 06:07 PM   #69
nick_coffin
 
Join Date: Aug 2004
Default Re: Dreaming of another RPM tool

I just made the new version the default.

I'm making progress on the priority list. I have the ability to type in values (instead of using the spinners) for several of the modifiers. Stay tuned!
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Old 11-23-2013, 06:15 PM   #70
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Default Re: Dreaming of another RPM tool

You, sir, are The Man.
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