|
|
|
#1 |
|
Join Date: Jul 2010
|
We're currently attempting a Steampunk style game and want to adapt a number of articles from the 3e Steam Tech book to 4e rules.
I don't know how much of the item description I can post so I'll just name names for examples that need done... For example; is the Skeleton Key Fob supposed to be -2 to Lockpicking rolls or does it provide a bonus? (Neither I or the GM is familiar with how this should work) but one would think a Skeleton Key should be superior to regular lockpicks from DF for example? With the Universal toolkit, what is a reasonable way to make upgrade the kit to provide bonuses using CF for example and what would you consider the logical progression (in weight/cost/bonuses or penalties)? And for my final question; can anyone estimate me a price for the Martian Red Reaver neurotoxin mentioned under the Peroxide Pistol? It deals 2d damage if it penetrates the target's DR. We're using the Measuring Worth website with 1914 as the base year for prices in the Steam Tech book and converting to 2004. |
|
|
|
| Tags |
| 3e to 4e, equipment, steampunk, weapons |
|
|