Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-13-2011, 10:28 AM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Infinite Worlds: Worlds of Horror

Frankenstein Treatment
Odic Maschinenmenschen
The Tsarevich Curse
— Some hack
What do GURPS Horror and GURPS Infinite Worlds have in common? Ken Hite. Against which brilliance it is hard for me to justify being remiss in my duties last week: I forgot to let everyone know that e23 had just released a new Hite supplement that lives in the cracks between those two books. That would be GURPS Infinite Worlds: Worlds of Horror.

This PDF brings you six horrific worlds to use as destinations for (unfortunate, doomed) parachronic adventurers . . . or as apocalyptic visions of our own world. It offers you the choice of throwing the heroes to zombie hordes, Etruscan vampires, 1930s combat robots, monarchs made immortal by mad science, a complete Gothic monster mash, or Stalinists allied with Things Man Was Not Meant To Know. And if they prevail, well, there's always the next world. The challenge is in deciding which one to use first!
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 09-13-2011, 10:44 AM   #2
somecallmetim
 
somecallmetim's Avatar
 
Join Date: Oct 2006
Default Re: GURPS Infinite Worlds: Worlds of Horror

It really is awesome. My favorite world is Gothic 2, illuminated alchemical horror. But all six world's are cool.
somecallmetim is offline   Reply With Quote
Old 09-15-2011, 12:13 AM   #3
David Johnston2
 
Join Date: Dec 2007
Default Re: GURPS Infinite Worlds: Worlds of Horror

Duzakh: Frankly I'm wondering how long before the Spartans turn on the Etruscans now that they have the same kind of durability and probably better troops. Although they do need a new tactical doctrine. Phalanxes won't cut it against things that can only be killed by beheading.

Gotha-Z: Ugh. Sick of Romero Zombies. Although having the remainder of humanity dominated by mad scientists is intriguing. And the logical problem of producing new zombies when the old ones eat brains is gotten around if there's a prior active infectious stage.

Gothic-2: OK so Gothic-1 is the land of insane wives in attics, and governesses with sinister employers, plus Jane Austen characters. I can't quite see how European Union bigwigs expect to profit from Gothic-2. Do they want the process used on their own bad selves?

Kaiserreich-4: I like that there's a way to work netrunning into it that actually makes a lot more sense than traditional cyberpunk netrunning.

Taft-1: So DID Homeline have a Lovecraft? Merlin appears to be walking Homeline's path, now.

Tsarevich: 150 years of peace versus the occasional appearance of monsters. Is it a trade you'd make?
David Johnston2 is offline   Reply With Quote
Old 09-15-2011, 12:25 AM   #4
Stone Dog
 
Join Date: Feb 2008
Default Re: GURPS Infinite Worlds: Worlds of Horror

Quote:
Originally Posted by David Johnston2 View Post
Gotha-Z: Ugh. Sick of Romero Zombies.
So is Gotha-Z a different thing than the IW-Gotha virus? In IW the Gotha Zombies are more like 28 Days Later infected turned towards death worship instead of mere mindless frenzy. Possibly even Night of the Comet survivors.
Stone Dog is offline   Reply With Quote
Old 09-15-2011, 08:16 AM   #5
tratclif
 
Join Date: Aug 2004
Location: Chillicothe, OH
Default Re: GURPS Infinite Worlds: Worlds of Horror

Quote:
Originally Posted by Stone Dog View Post
So is Gotha-Z a different thing than the IW-Gotha virus? In IW the Gotha Zombies are more like 28 Days Later infected turned towards death worship instead of mere mindless frenzy. Possibly even Night of the Comet survivors.
The initial infection gets you 28 Days Later zombies. When you kill them, they come back as Romero zombies.

That's an impression, I haven't gone over the templates closely.
tratclif is offline   Reply With Quote
Old 09-15-2011, 08:51 AM   #6
David Johnston2
 
Join Date: Dec 2007
Default Re: GURPS Infinite Worlds: Worlds of Horror

Quote:
Originally Posted by Stone Dog View Post
So is Gotha-Z a different thing than the IW-Gotha virus? In IW the Gotha Zombies are more like 28 Days Later infected turned towards death worship instead of mere mindless frenzy. Possibly even Night of the Comet survivors.
They got them both. One thing I wondered was whether the Romero zombies would go after the infected.
David Johnston2 is offline   Reply With Quote
Old 09-15-2011, 11:04 AM   #7
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: GURPS Infinite Worlds: Worlds of Horror

Quote:
Originally Posted by David Johnston2 View Post
Gothic-2: OK so Gothic-1 is the land of insane wives in attics, and governesses with sinister employers, plus Jane Austen characters. I can't quite see how European Union bigwigs expect to profit from Gothic-2. Do they want the process used on their own bad selves?
Possibly, but I read it more that the E.U. had been subverted from the Gothic-2 end than that they'd made an active offer. The chance of Treatment would be one possibility, but an experienced conspirator (and these people are the best) would look for whatever price would buy a useful agent - wealth, power, a chance to work around those annoying limitations imposed by Infinity...
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Reply

Tags
gurps horror, infinite worlds


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.