|
|
|
#1 |
|
Join Date: Oct 2004
Location: Philippines, Makati
|
I want to make a TL9 ship with GURPS high tech autocannons like the Vulcan and the Browning .50 cal. What arbitrary additional weights and cost should I add to allow for it to be used in a vacum: Cooling system, compartmentalization, targeting software?
How does it affect ISW ship combat? factors for considerations Stats of ISW ship weapons Acc +30 RoF 1/60 (simplified) Vulcan in dDmg 2d, Acc5, RoF100! (+7 from RoF) Browning in dDmg 1d+2, Acc5, RoF8 (+1 from RoF) if I get a comparitive RoF with the beam weapons, that is Browning (x480) +9 to hit (HT172); @480 rounds (.06tons, $1920*) HT177 Vulcan (x6000) +12 to hit (HT172); @6000 rounds (1.71tons, $34,000*) HT177 *if the workshop of the ship can make this, you will only be spending on material cost (assume 1/5). Targeting equipment considerations Targeting with Active Sensors (doubles Accuracy) UT150 Any word, comment, or advice of how to bridge UT laser systems with ISW? UT has stats for ship weapons and sets Xray laser and Rainbow laser up a higher TL? Any suggestions how to unify it? See UT116 note: if ISW uses UT beam canons, effective accuracy is at 36 (compared to ISW 32) but has lower damage and penetration (maybe because of atmosphere considerations) and more expensive, heavier, and higher ROF. Last edited by nik1979; 08-28-2011 at 11:08 PM. |
|
|
|
| Tags |
| high tech, high-tech, interstellar wars, isw, ultra tech |
|
|