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#1 |
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Hi guys
I have been searching the fora for the last half hour, looking for a reference to a rule which covers enchanting items with Attribute Boni. If there are such rules, in what Book and on what Page would I find such rules? Cheers Onkl |
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#2 |
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Join Date: Oct 2009
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IIRC the rules are under the relevant "Boost" spells in Magic. They are generally prohibitively expensive.
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#3 |
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Thank you so much, I suspected it to be in Magic somewhere but just wasn't able to find it. Thank you so much, your help is much appreciated!
Cheers Onkl |
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#4 | |
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Join Date: Aug 2007
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Quote:
The prices are high buit these are some of the most useful magic items known to Gurps. Also remember that every pt of a Gurps stat is useful where only every other pt of a D&D 3.x item is. A Gurps +5 is like a D&D +10.
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Fred Brackin |
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#5 | |
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Quote:
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#6 |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Not entirely true. Constitution and Spell Casting attributes are where this is very not true: a +1 int item on an 18 Int wizard means he can now cast level 9 spells. And there's a number of abilities tied to Con that rely on your actual score, not the bonus.
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Hydration is key |
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#7 |
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Join Date: Feb 2008
Location: The Athens of America
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On the Other Tenticle a boost to GURPS DX or IQ will do a lot LOT more (due to the stat based skill system) than an equivalent boost to those stats in DnD...
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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| attribute, attributes, enchanting, items, magic |
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