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Old 08-26-2011, 02:29 AM   #1
starslayer
 
Join Date: Dec 2006
Default RPM[MH]- Applicable items and sacrifice

So several of the players in our games use RPM magic, and they'd love to cash in on the discount for doing things that are in sync with the ritual- but were having trouble coming up with a standard way to figure out what would constitute applicable beyond GM fiat.

So I have come up with the following rule for the cost of useful ritual items:

Useful ritual items cost the same amount as a grimore providing a bonus equal to the discount (So useful ritual items worth 2% discount on a spell cost the same as a +2 grimore or 100, useful ritual items worth 10% discount on a spell cost the same as a +10 or 100,000); these items can be used as often as wanted and like grimores are spell specific.

Sacrificed ritual items cost 1/100th of that cost, and are consumed on use:
So 2% discount is worth $1.

I am also considering making it so that sacrificed ritual items are applicable to path rather then to spell- so that a witch can carry a few dozen scented incenses and not worry that 'this pack of incense is only good for greater destroy body'.

Thoughts/opinions?
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bonuses, ritual path magic


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