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Join Date: Dec 2006
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So several of the players in our games use RPM magic, and they'd love to cash in on the discount for doing things that are in sync with the ritual- but were having trouble coming up with a standard way to figure out what would constitute applicable beyond GM fiat.
So I have come up with the following rule for the cost of useful ritual items: Useful ritual items cost the same amount as a grimore providing a bonus equal to the discount (So useful ritual items worth 2% discount on a spell cost the same as a +2 grimore or 100, useful ritual items worth 10% discount on a spell cost the same as a +10 or 100,000); these items can be used as often as wanted and like grimores are spell specific. Sacrificed ritual items cost 1/100th of that cost, and are consumed on use: So 2% discount is worth $1. I am also considering making it so that sacrificed ritual items are applicable to path rather then to spell- so that a witch can carry a few dozen scented incenses and not worry that 'this pack of incense is only good for greater destroy body'. Thoughts/opinions? |
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| Tags |
| bonuses, ritual path magic |
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