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#11 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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The results it gives are probably not blatantly impossible. With my historian hat on, I'd probably find all manner of things wrong with it (notably, it mixes numbers from a variety of sources over time without much apparent attention to the underlying social, political, economic, and technological basis on which those numbers rest), but with my gamer hat on, I recognize that playing a roleplaying game, playing an economic simulation of a kingdom, and researching history are three different amusements, and I'm best off picking one to focus on.
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This is an example of what I was saying about mixing stuff from different sources without worrying about what it all means. I don't doubt that it's a mere professional distinction, based on listed membership in the poulterers guild somewhere vs. membership in the butchers guild.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#12 |
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Join Date: Jan 2010
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Thanks , yeah I will probably use this as a starting point and I find the part about how many settlements there are particularly useful as I could never figure a good approximation of population and how many cities I should have.
As another question, for roads would it mainly be just connecting the towns and cities with less used trails connecting the villages to a main road, or would travelling from one of the villages be mainly just overland traqvel without a real road to follow? |
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#13 |
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Join Date: Nov 2010
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In my campaign, the only roads that count as such for overland travel are major highways that get noted on the world map. Traveling from any mapped town to the next (since the ones shown on the map are all larger towns with 2,000 or more population) I rule to be base overland travel, as if over even ground as the party uses trails and rough roads. If they cut out on their own in a civilized nation's borders, they move even slower but still have a good chance of running across hamlets and minor villages that don't feature on maps.
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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#14 |
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Join Date: Jan 2010
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To expand on one of my original questions about size of military forces, did a standing army make up proportionally more of the population than modern armies do?
I ask because I am comparing to the numbers I have here on modern military http://en.wikipedia.org/wiki/List_of...of_troops#List it lists per 1000 capita but dividing by 10 gives me a percent and mos countries seem to have around .5 to 1.5 % of population for active service and a small smattering of countries around 2-3% including countries like Israel with mandatory service. I understand the medieval wartime numbers would likely be higher since they had more power to draft than many modern countries do |
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#15 | |
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Join Date: Nov 2010
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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#16 |
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Join Date: Jan 2010
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As an aside does anyone know of (hopefully) simple to use software I could use to make a map o5 a kingsom I stat up like this, preferably something that I can measure distances so I can get scaling to where I want it to be?
And very unrelated is the Gurps hex 1 yard side to side or vertex to vertex? Last edited by Aigol; 08-14-2011 at 11:33 PM. |
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#17 | ||
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Join Date: Nov 2010
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If you want something more interactive than artistic, though, you could use any given VTT. Even if you don't have the players use it, a lot of GMs like them as visual aids and to help keep position straight without using models. Quote:
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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#18 | |
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Join Date: Jan 2010
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#19 | |
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Join Date: Nov 2010
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Poor to Comfortable, so this gives a total of 7 granular options as opposed to the RAW four. It also makes the wealth jumps a bit more gradual, too, and describes a situation in which, say, half of the majority of the population is in one wealth bracket and the other half is in the next--then I use the half Wealth value.
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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#20 |
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Join Date: Jan 2010
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Oh I see now.
I was taking alook at mass combat to maybe use that to figure out how much a kingdom of given size could afford to support and making some arbitrary assumptions it seems like it can come close depending on how much I have the kingdom spend on military force but I'm at the place now where I like playing with the numbers but I'm not sure if it will really matter/ pay off in an actual game Along with this though do you need a logistic force if you aren't actually at war with anyone? Is the logistic force necessary just to keep barracks/castles etc properly stocked/maintained? Last edited by Aigol; 08-15-2011 at 01:35 AM. |
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