Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-13-2011, 02:12 PM   #11
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Advice on Campaign

Quote:
Originally Posted by Aigol View Post
I was curious if what it gives seems reasonable
The results it gives are probably not blatantly impossible. With my historian hat on, I'd probably find all manner of things wrong with it (notably, it mixes numbers from a variety of sources over time without much apparent attention to the underlying social, political, economic, and technological basis on which those numbers rest), but with my gamer hat on, I recognize that playing a roleplaying game, playing an economic simulation of a kingdom, and researching history are three different amusements, and I'm best off picking one to focus on.

Quote:
Originally Posted by Blind Mapmaker View Post
As for GURPS books, Low-Tech and Low Tech Companions I and III will probably be useful for you.
Plus the most recent issue of Pyramid. That said, the Low Tech material works from the ground up (quite literally, in the case of the agriculture rules), so there's a vast amount of work to extrapolate the rules and numbers we provide with individual characters in mind to cover societies as a whole.

Quote:
Originally Posted by Blind Mapmaker View Post
Chicken Butchers and Butchers as a useful distinction?
This is an example of what I was saying about mixing stuff from different sources without worrying about what it all means. I don't doubt that it's a mere professional distinction, based on listed membership in the poulterers guild somewhere vs. membership in the butchers guild.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 08-14-2011, 04:33 PM   #12
Aigol
 
Join Date: Jan 2010
Default Re: Advice on Campaign

Thanks , yeah I will probably use this as a starting point and I find the part about how many settlements there are particularly useful as I could never figure a good approximation of population and how many cities I should have.


As another question, for roads would it mainly be just connecting the towns and cities with less used trails connecting the villages to a main road, or would travelling from one of the villages be mainly just overland traqvel without a real road to follow?
Aigol is offline   Reply With Quote
Old 08-14-2011, 04:44 PM   #13
Dunadin777
 
Join Date: Nov 2010
Default Re: Advice on Campaign

Quote:
Originally Posted by Aigol View Post
As another question, for roads would it mainly be just connecting the towns and cities with less used trails connecting the villages to a main road, or would travelling from one of the villages be mainly just overland traqvel without a real road to follow?
In my campaign, the only roads that count as such for overland travel are major highways that get noted on the world map. Traveling from any mapped town to the next (since the ones shown on the map are all larger towns with 2,000 or more population) I rule to be base overland travel, as if over even ground as the party uses trails and rough roads. If they cut out on their own in a civilized nation's borders, they move even slower but still have a good chance of running across hamlets and minor villages that don't feature on maps.
__________________
Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister.

"I don't think I'm morally obligated to stop this..."
Ten Green Gem Vine--Warrior-poet, bane of highwaymen
Dunadin777 is offline   Reply With Quote
Old 08-14-2011, 05:46 PM   #14
Aigol
 
Join Date: Jan 2010
Default Re: Advice on Campaign

To expand on one of my original questions about size of military forces, did a standing army make up proportionally more of the population than modern armies do?

I ask because I am comparing to the numbers I have here on modern military

http://en.wikipedia.org/wiki/List_of...of_troops#List

it lists per 1000 capita but dividing by 10 gives me a percent and mos countries seem to have around .5 to 1.5 % of population for active service and a small smattering of countries around 2-3% including countries like Israel with mandatory service.

I understand the medieval wartime numbers would likely be higher since they had more power to draft than many modern countries do
Aigol is offline   Reply With Quote
Old 08-14-2011, 05:53 PM   #15
Dunadin777
 
Join Date: Nov 2010
Default Re: Advice on Campaign

Quote:
Originally Posted by Aigol View Post
To expand on one of my original questions about size of military forces, did a standing army make up proportionally more of the population than modern armies do?

I ask because I am comparing to the numbers I have here on modern military

http://en.wikipedia.org/wiki/List_of...of_troops#List

it lists per 1000 capita but dividing by 10 gives me a percent and mos countries seem to have around .5 to 1.5 % of population for active service and a small smattering of countries around 2-3% including countries like Israel with mandatory service.

I understand the medieval wartime numbers would likely be higher since they had more power to draft than many modern countries do
Ancient armies are certainly more of a percentage of the population than modern ones. They required less civilian support for one, and they had much broader responsibilities. Armies in most of the ancient (and fantasy) world were responsible for broad construction projects, as well as duties that normally fall under police jurisdiction today. Also, the slowness with which ancient armies were mustered and deployed meant that they had to have a more generalized purpose for the nation's security.
__________________
Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister.

"I don't think I'm morally obligated to stop this..."
Ten Green Gem Vine--Warrior-poet, bane of highwaymen
Dunadin777 is offline   Reply With Quote
Old 08-14-2011, 11:08 PM   #16
Aigol
 
Join Date: Jan 2010
Default Re: Advice on Campaign

As an aside does anyone know of (hopefully) simple to use software I could use to make a map o5 a kingsom I stat up like this, preferably something that I can measure distances so I can get scaling to where I want it to be?






And very unrelated is the Gurps hex 1 yard side to side or vertex to vertex?

Last edited by Aigol; 08-14-2011 at 11:33 PM.
Aigol is offline   Reply With Quote
Old 08-14-2011, 11:56 PM   #17
Dunadin777
 
Join Date: Nov 2010
Default Re: Advice on Campaign

Quote:
Originally Posted by Aigol View Post
As an aside does anyone know of (hopefully) simple to use software I could use to make a map o5 a kingsom I stat up like this, preferably something that I can measure distances so I can get scaling to where I want it to be?
If you're looking for something artistic, you could try using any layers based art program. I made this with photoshop, for instance. Photoshop has a measurement tool, as do most nicer art programs.

If you want something more interactive than artistic, though, you could use any given VTT. Even if you don't have the players use it, a lot of GMs like them as visual aids and to help keep position straight without using models.

Quote:
And very unrelated is the Gurps hex 1 yard side to side or vertex to vertex?
That's 1 yard from the center of one hex to another.
__________________
Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister.

"I don't think I'm morally obligated to stop this..."
Ten Green Gem Vine--Warrior-poet, bane of highwaymen
Dunadin777 is offline   Reply With Quote
Old 08-15-2011, 12:37 AM   #18
Aigol
 
Join Date: Jan 2010
Default Re: Advice on Campaign

Quote:
Originally Posted by Dunadin777 View Post

If you want some specific numbers on Kingdom outputs, I can share the specifics of my own approach. But for now here's my general approach. Using GURPS City Stats as inspiration, I took the population of the region or kingdom, and then multiplied this by the average wealth of that populace--for this scale I used half-values of the GURPS wealth levels, so there's a step halfway between average and struggling, average and comfortable, etc. I then assumed some arbitary tax level (5-60%, from CR0 hippies to CR6 autocrats), modified by corruption, and there you have a rough level of the wealth of that kingdom.
By half steps do you mean that you have additional levels to spread out the possible income amounts or do you mean if a kingdom is average wealth you take the middleground between average and strggling or do you take the middle between average and comfortable or is it more of a whatever fits your game type thing?
Aigol is offline   Reply With Quote
Old 08-15-2011, 12:46 AM   #19
Dunadin777
 
Join Date: Nov 2010
Default Re: Advice on Campaign

Quote:
Originally Posted by Aigol View Post
By half steps do you mean that you have additional levels to spread out the possible income amounts or do you mean if a kingdom is average wealth you take the middleground between average and strggling or do you take the middle between average and comfortable or is it more of a whatever fits your game type thing?
I take the average between the two levels, so between Average and Struggling I have Avg-1, which is 75% of Average Wealth. Between Average and Comfortable there's Avg+1, which is 150% of Average Wealth. I find that on a realistic medieval continuum no nation is likely to fall outside of the range from
Poor to Comfortable, so this gives a total of 7 granular options as opposed to the RAW four. It also makes the wealth jumps a bit more gradual, too, and describes a situation in which, say, half of the majority of the population is in one wealth bracket and the other half is in the next--then I use the half Wealth value.
__________________
Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister.

"I don't think I'm morally obligated to stop this..."
Ten Green Gem Vine--Warrior-poet, bane of highwaymen
Dunadin777 is offline   Reply With Quote
Old 08-15-2011, 01:05 AM   #20
Aigol
 
Join Date: Jan 2010
Default Re: Advice on Campaign

Oh I see now.

I was taking alook at mass combat to maybe use that to figure out how much a kingdom of given size could afford to support and making some arbitrary assumptions it seems like it can come close depending on how much I have the kingdom spend on military force but I'm at the place now where I like playing with the numbers but I'm not sure if it will really matter/ pay off in an actual game


Along with this though do you need a logistic force if you aren't actually at war with anyone? Is the logistic force necessary just to keep barracks/castles etc properly stocked/maintained?

Last edited by Aigol; 08-15-2011 at 01:35 AM.
Aigol is offline   Reply With Quote
Reply

Tags
fantasy, mapping

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:53 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.