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Join Date: Dec 2008
Location: Cumberland, ME
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Howdy, folks!
Of late, I've been taken by the inclination to run a new game, most likely in the low-end (200-point to start with, I'm thinking) Dungeon Fantasy spirit, using the Rise of the Runelords adventure path from Paizo's Pathfinder d20 variant, beginning with the first adventure, Burnt Offerings. Of course, this means a considerable amount of taking the d20 versions of many challenges and encounters and turning them into something GURPSy. Since I've never really developed a great deal of confidence in the trait/ability-modeling arm of GURPS character creation, I'd like to use this thread to present the d20 original and my GURPS recreation side-by-side, getting feedback on how best to appropriately and faithfully present the module's many challenges and adversaries. Seems reasonable to start at the beginning, with what anyone familiar with Burnt Offerings knows is the first- and most-often-encountered opponent in the module: The Goblin!
Spoiler:
So, throw that sucker into the GURPS machine, and here's what I have coming out:
Spoiler:
So, what do people think? P.S. I realize that this isn't exactly an earth-shattering conversion challenge. That's not what I'm shooting for. I'm just shooting for a reasonably faithful GURPS representation of the D20 module's various elements. And considering that this is an adventure for four First- through Fourth-Level PCs in Pathfinder, and the Goblin Warrior is the first enemy encountered, it isn't supposed to be earth-shattering. P.P.S. My apologies for the suboptimal formatting of the write-ups. The forums delete multiple spaces and all tabs unless they're [CODE]-tagged, at least as far as I can tell, so I couldn't lay everything out as neatly or compactly as I would have liked. Last edited by Landwalker; 08-13-2011 at 07:57 AM. |
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| Tags |
| conversion, pathfinder |
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