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#11 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#12 | |
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Join Date: Jun 2007
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Chris |
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#13 |
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Join Date: Aug 2007
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Oh no. This is a legacy from 1e. Specifically Space 1e where the first treament of the subject appeared.
On another point, Gurps radiation rules do use gamma radiation as the default. This was established during the playtest for the 4e version of Bio-tech where some types of radiation therapy (like bracytherapy) produce no effective rad dose. Different pentration for different types of radiation is also discussed on B.436. It's even whole body gamma rather than sharply directional beams of limited aperture. This normall gets glossed over for the sake of playability though. So the "standard" for Gurps is the gamma radiation flash from a nuclear weapon used in outer space which probably should effect a mouse and an elephant to a very similar degree.
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Fred Brackin |
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#14 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#15 | |
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Join Date: Jun 2007
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Chris |
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#16 |
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Join Date: Feb 2005
Location: Berkeley, CA
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In the hundreds of MeV they're dangerous penetrating radiation, but you don't get that from fusion, you only get it from various sorts of electromagnetic acceleration, and that mostly produces high energy protons, not alphas.
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#17 | |
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Join Date: Jun 2007
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Chris |
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#18 | |
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Join Date: Oct 2005
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Nearby solar flares and whatnot are a different matter, but I'm okay with abstracting them and lumping them in with generic GURPS radiation (high energy gurpsons? Generic Unidirectional Radioactive Particle Spray?)
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." Last edited by Lord Carnifex; 08-06-2011 at 10:14 PM. |
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#19 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Not for solar neutrons in space, they decay into protons long before they reach anything. If you're next to a fusion reactor, sure, but they can pretty much be treated as identical to gamma rays, while different types of shielding are optimal for one vs the other, they're pretty comparable in general behavior.
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#20 |
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Join Date: Jun 2007
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I went back and double-checked. I'm not so sure I was right to accept the lack of threat from roughly 3.5-MeV alpha particles. We need to remember that we're not talking about a few, nor even a few hundred, particles. We're talking about a beam. In my case, with fusion drives, it's quite a beam, too. I'm pretty sure even non-charged particles moving at those speeds, when placed into a beam, would cause serious problems. In the case of alpha particles, they interact strongly with their target, too, much more so than neutral particles do. So the alpha particle beam is actually probably fairly dangerous but shouldn't be treated as radiation damage by GURPS.
Chris |
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| Tags |
| murphy's rules, radiation |
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