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#1 |
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Join Date: Aug 2011
Location: Huntington, West Virginia
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I understand the basic formula to calculate falling damage. My question is how would one model falling onto trees or other spear like objects?
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#2 | |
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Join Date: Jul 2008
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Trees usually would not be spear-like objects to a human...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Aug 2011
Location: Huntington, West Virginia
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So you think taking the typical damage formula and using impaling instead of crushing accounts for the damage caused? That makes a lot of sense, I don't know why I didn't think of it myself. I suppose I was overcomplicating the scenario. Thanks.
And yeah, trees are not normally spear like to humans, but to a particularly unlucky vampire parts of a tree would be spear like. :) Hopefully my players think to check their plane for traps before they take off. |
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#4 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Well, they'd be equally spear-like (or not spear-like) for anybody. The thing about falling into a tree is that trees are mostly not composed of rigid bits pointing straight up at you. There's a lot more in the way of leaves and thin springy or easily snapped branches pointing every which way, breaking your fall by absorbing energy as you go and not hurting you so much. I'd probably count falling into trees as falling onto a soft surface, but rolling some dice against the possibility of hitting a solid and maybe even up-pointing branch and getting that nasty impaling or at least crushing damage, which would be ever so bad for the living and the undead alike.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#5 |
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Join Date: Jan 2010
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I believe damage is halved.
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#6 |
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Join Date: Aug 2011
Location: Huntington, West Virginia
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I was thinking of giving the players a chance to roll against acrobatics to intentionally avoid sharp bits, and making a second 12 or higher roll gets you impaled for those that don't have acrobatics or fail their attempt. Does that seem like a fair chance or should I raise the threshold for impalement?
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#7 | |
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Join Date: Jul 2008
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Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 |
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Join Date: Nov 2010
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Sounds like a good opportunity to make a random results chart. Off the top of my head, maybe:
16-18 take falling impaling damage, full 12-15 take falling crushing damage, full 8-11 take falling crushing damage, halved 1-6 hit a branch and stop. Full falling damage, 2d yards up in tree. Or something appropriate to your specific situation.
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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#9 |
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Join Date: Sep 2004
Location: Canada
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I've seen enough rather horrific 911-ER-type documentaries to have seen a really disturbing number of people impaled on branches while up in a tree trimming things or chasing cats.
The thing is that while most of the tree isn't really sticking straight up, you stop falling straight down once you start bouncing off the branches, and it turns into this pachinko-ball type thing. . . and broken or cut branch ends are lurking everywhere. I'd call it pi+ rather than imp though - it's sort of blunt-ended so while the "penatrator" may be very long, you may end up with just one hell of a focused bruise instead of a puncture. Or roll 2d6, on a 5- it comes up imp otherwise cr? It's certainly random. Also, some trees are far more up-and-down than others. :/
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#10 |
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Join Date: Jan 2006
Location: Central Europe
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There are people who have survived falls at terminal velocity because they hit trees which broke the impact (and often soft ground or snow), and people who fall onto a tree and are impaled, so I think it would be hard to have a fixed rule whether the tree changes the damage type to something worse or reduces the damage.
Dungeon Fantasy 2 explicitly has falls onto spikes do imp damage rather than cr.
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