Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-05-2011, 12:13 PM   #1
Kolikeos
 
Join Date: Oct 2007
Default Things for a fantasy game

I started running a fantasy campaign. Kind of medieval with wizards and magic swords and monsters. Taking a lot of inspiration from D&D settings.

I have the two basic set books, but there are a few things which I feel are missing.
*Ready made enemy statistics. There are a few, but not nearly enough. Where can I get more?
*Magic Items. Healing potions and magical weapons are a staple of fantasy settings, but I couldn't find almost anything about magic items. Yes, there is a sections named "magic items" and some of the skill descriptions state that they can be used to brew potions, but I don't want to have to invent everything from scratch. I want some magical equipment to be readily available like the weapons and armor in the "equipment" section.
For example, if one of the characters wants to use "herb lore" to create a healing potion, how does it work? What would be the effects of the potion? How much would it cost to just buy one?
*Spells. Yes, I know there's a GURPS book for spells, but I just bought the basic set books and am not going to buy another book just yet.

Thanks in advance!
Kolikeos is offline   Reply With Quote
 

Tags
fantasy, magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.