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Old 07-31-2011, 07:20 PM   #1
Adelus
 
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Join Date: Jul 2007
Default [MH] RPM Conditional Magic Enchanting - Caledbolg

I decided, after looking at the Saga of Westmarch wiki's spell lists and seeing how Endowment of Fragmentation was done, to try and come up with a way to model a mythological weapon - considering I was going to use it in a setting soon, I decided on Caledbolg.

You could look up on wiki for the mythology surrounding it, but I'm just going to concern myself with its stated effects: being able to hurl scything rainbow arcs which can slaughter armies and engage in some creative landscaping.

So, I figured the effect could be covered by a combination of Project Blow and Conic would cover that. Far Shot would be needed to get longer range, but we'll not worry about that for the moment.

So, we have Project Conic Blast as the combination skill, and since this weapon should be suitably powerful in most people's hands, lets peg the skill granted at DX+5 for 28. Additionally, you would need Imbue 3 with the One Skill Only limitation.

Imbue 3 [One Skill Only, -80%] [8]
Project Conic Blast [DX+5] [28]


Additionally, the weapon should have an Energy Reserve to power it.

ER 20 [One Power Only, -50%] [30]

This should give about 10 uses until the user has to use up their own FP. This could also be adjusted as seen necessary.

So, now we have its iconic ability and a power source for it. What we don't have is the sheer power behind it - after all, this was supposed to be capable of slicing hills apart and bisecting whole armies where they stood!

Arm ST 40 [Two Arms, *5/3; One Ability Only, -80%] [40]

I am not at all sure about the legality of One Ability Only, and would definitely like correction if there is a more sensible way of adding the damage. As you should be able to tell, I intend for this ludicrous Arm ST to kick in only when using the Project Conic Blast - not when using the sword as normal.

So, now our fine weapon can project rainbow like arcs that can likely bisect a man through the waist and maybe do some landscaping. I'm not sure of the necessary level of damage for that kind of thing.

As one last bonus, lets consider the fact that most such mythological weapons are hardened against damage; lets give the object itself DR 4, to make shattering attempts a little more difficult.

DR 4 [20]

So, all in all, this comes out to...

Imbue 3 [One Skill Only, -80%] [8]
Project Conic Blast [DX+5] [28]
ER 20 [One Power Only, -50%] [30]
Arm ST 40 [Two Arms, *5/3; One Ability Only, -80%] [40]
DR 4* [20]
*Applies to weapon, not to holder.
Total: 126.



The base effects would be Lesser Strengthen Matter (for the DR) and (Greater/Lesser?) Strengthen Mind (for the Imbue skills). I'm currently at a loss for the other abilities. Would Create Magic work for the ER, and would it be Greater? Would the Arm ST be Strenghten Body, or would the fact it only affects the blasts themselves make them part of Energy (Strengthen effect)? I also wonder about the legality of adding an ER at all, since MH states that you cannot use added FP/HP for magical purposes, though I wonder how one could model a self-powered charmed item otherwise.

Lastly, we have the issue of duration - not yet ready to get into specifics about that yet, though I assume such a magic item would likely have a very long duration or have some outside force keeping it maintained at intervals.

That said, I would like to hear everyone's thoughts on this and suggestions/corrections! :)
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mh1, monster hunters, ritual path magic, rpm


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