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Old 07-25-2011, 03:08 PM   #1
Edges
 
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Join Date: Nov 2009
Location: GMT-5
Default [MH] RPM-Starting Charms

Are there guidelines for charms for starting casters?

Someone playing a Witch or Sage probably doesn't want to spent their first session just making a bunch of charms. But GURPS doesn't usually have you rolling for stuff in character-generation (like how much energy can you gather for the charms your character has had for years).

Have I missed it somewhere? What's the thing to do here?
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