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Join Date: Nov 2009
Location: GMT-5
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Are there guidelines for charms for starting casters?
Someone playing a Witch or Sage probably doesn't want to spent their first session just making a bunch of charms. But GURPS doesn't usually have you rolling for stuff in character-generation (like how much energy can you gather for the charms your character has had for years). Have I missed it somewhere? What's the thing to do here? |
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| Tags |
| monster hunters, ritual path magic |
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