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#1 |
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Join Date: Jun 2011
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Does anyone have any idea on how a magic-user might observe/travel to no-mana planes, which base rules say cannot be done? And I understand that GM fiat is as valid a method as any, but I'm looking specifically for a method that already exists within GURPS (an Enhancement, optional rule, or what all else).
So, any suggestions? |
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#2 | |
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Join Date: Dec 2007
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#3 |
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Join Date: Jun 2011
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Well, yeah, the idea of using a non-magical method does kind of stare at you in the face, but I'm trying to use a non-technological paradigm. The idea of "soft spots" is quite sound, but suppose we have a hypothetical plane completely devoid of mana. What methods might be employed then?
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#4 | |
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Join Date: Dec 2007
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#5 | |
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Join Date: Jan 2010
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You have to alter the rules or make special exceptions to explain it. A simple method might be a portal that makes its own low mana zone in the world where it appears by sucking energy from the other side. |
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#6 |
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Join Date: Jul 2005
Location: Carrollton, Ga
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In Infinate Worlds, they define three methods of planar travel - Tech (machines), Magic (spells) and Metahumans (superpowers).
Maybe you should summon a hero with worldjumper powers (with tunnelling advantage) to create a non-magical gateway without technology. FYI - to create a magical gateway you have to CREATE the UNIQUE spell to travel to that specific world that you want to go to. If you can go to 20 different worlds magically, you have to have 20 different spells to get to them. Unless you have a magical backfire and travel to a random GM chosen world.
__________________
Once upon a time, I gamed every chance I got, then I moved, now I can't find other gamers in my area. |
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#7 | |
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Join Date: Jul 2005
Location: Carrollton, Ga
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GM is GOD. He makes the only calls that matter.
__________________
Once upon a time, I gamed every chance I got, then I moved, now I can't find other gamers in my area. |
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#8 | |
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Join Date: Aug 2007
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Also of course, the currently Nazi-infeasted Chorobahn. Then there nexus portals (see p.77). IW says that every world Infini9ty has yet found (except Coventry) has at least one and this includes the no mana worlds. There's even an entire dept of the Intervention service tasked with overseeing them (Nexus Oversight p.13). Then you go to p.196 for the Cabalist template. This has 3 different lenses for planar travel. One uses Plane Shift (Astral Plane). Another sues a version of Jumper and the third works with nexus portals and other natural ways of planar. The Cabal knows very well about no mana worlds. No need to invent stuff from scratch. It was all covered in IW years ago.
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Fred Brackin |
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#9 |
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Join Date: Mar 2008
Location: Dallas, TX
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Where does it say that? If nothing else, the Cabal has psionics too, which presumably includes a few world-jumpers.
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#10 |
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Join Date: Jun 2011
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I suppose that, GM permitting, the development of some form of non-mana dependent magic could take care of the whole issue. No penalties for low to no-mana, but no benefits for the higher levels either.
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| Tags |
| infinite worlds |
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